JohnCarver wrote:BTW underground smelters are going to smoke out your mines and kill you guys. I've never liked that
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I like idea... but JC it's waste time about implement this ? why ?
because what i will do ? i will made alts for this ... why ? because stats like Sparks & Embers don't give nothing for smelting or aloying...
and i think first time not killing character... so... usless
grapefruitv wrote:That is why I mentioned the "no space" point the other day with the pots.
Pots are in fact easy, but I knew devs are plotting against mines. And this is can not be done to Salem with it's current mechanics.
Upstairs land is expensive. And I do not mean the silver. You have to dig it, you have to protect it. All objects in this game are pretty huge with even bigger hitboxes, so taking everything from mines upstairs will be a hell for developed towns. Don't forget we constantly get new mechanics, new buildings, new types of walls. Just recently people sqeezed in barns, in few months we will have to find a spot fore vinemaking, new type of wall is promissed (so we must keep those extra tiles for new walls and defences too). Yes, of course you can build new zones, but metallurgy is something you want to keep in more protected areas of yuor town.
If the main concern is hidden bases, I would rather prefer mine entrance changing model depending on how much tiles and levels are mined out inside.
If it's realism, then can we maybe get an option to build some pipes channeling the smoke upstairs instead? Can make it not cheap, or have penalties or breakdowns.
I agree
but i like sufarce idea, but but
Forcing players for made / rebuild / revamp base ... where many player can't... = take a lot time
where new expediton come = need spend many times
result: for me bad idea
but i hear about new system walls upgrade - if old walls be usless we need salvage this walls... its next mechanic what destroy big towns...
w need compensation like "tool salvage" (materials example: steel)
what this tool give ? salvage obiect return all materials (but take 1% per obiect dub. tool, like sher, knife...)
- because i was 30x30 mine type town...
- here i build many sheds
- have around 2k pots
- smelters, con.. other metarulgy structure
- oiled boards....
- for leathers...
- alchemy etc..
pot's isnt easy transport... (mean about pure pots)
rebuild house isnt easy too...
new small pclaim take a lot time
(for old players less time)