Salem: Drunk with Power <Concord Server>

Announcements of major changes to Salem.

Re: Salem: Drunk with Power <Concord Server>

Postby Reviresco » Fri Dec 29, 2017 6:49 am

If you unlocked the Mountain Dew and Doritos X-Treme Gamer Fuel musket skins on the main server, will they also be unlocked on Concord?
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Re: Salem: Drunk with Power <Concord Server>

Postby Nikixos » Fri Dec 29, 2017 8:28 am

JohnCarver wrote:It is currently looking like it will launch sooner than later :). The more of this weekend I can give you guys to play the more satisfied I will be.

yespls
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Re: Salem: Drunk with Power <Concord Server>

Postby JohnCarver » Fri Dec 29, 2017 10:03 am

Crime/Balance Changes have been Implemented on the Expedition in a way that was felt to be more competitive. We do not stand by these as final changes and wish to watch how it plays out.

*Players may not build Trial By Combats and must complete their justice the old fashion way. An alternate system may be explored depending on how things go down.
*Stocking players now last a single hour.
*Stocking somebody no longer rewards justice points on the Expedition.
*Defensive Structures no longer critical hit on an Expedition.
*Torchposts now do 25% of previous damage.
*Braziers now do approx 40% of previous damage.
*crime claim drain has been reduced to .5 Bbile dmg per tick.


To offset this we have a controversial change that we will be monitoring closely in an effect to 'limit' the dramatic power gaps and 'acceleration' to new character creation from established bases. This change is a significant nerf to the Gluttony F&F timer. While cravings may work as a supplement on Providence. Players will quickly realize that they will be a necessity on the expedition and in all likelihood may be the primary mode of character advancement. PLease keep in mind that wine will magnify the effects of cravings as well and we will be monitoring character advancement closely to get a good feel for the power dynamic as a result of all this.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem: Drunk with Power <Concord Server>

Postby Nikixos » Fri Dec 29, 2017 10:09 am

+1, no place will be safe :D sounds thrilling
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Re: Salem: Drunk with Power <Concord Server>

Postby RobertoKarlos » Fri Dec 29, 2017 1:34 pm

Will there be a nerf to madness? Because even if we have more ways to grief the current madness mechanic keeps crippling us to run wild, i dont mean to completly remove it, but nerf it a little or add some positives effects to be mad. Be a mad dog in a wilderness should be rewarded somehow :D
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Re: Salem: Drunk with Power <Concord Server>

Postby Judaism » Fri Dec 29, 2017 5:31 pm

Quite solid, lets indeed see how it will play out. This will be thrilled for the first few weeks for sure.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Salem: Drunk with Power <Concord Server>

Postby Taipion » Fri Dec 29, 2017 5:53 pm

RobertoKarlos wrote:Will there be a nerf to madness? Because even if we have more ways to grief the current madness mechanic keeps crippling us to run wild, i dont mean to completly remove it, but nerf it a little or add some positives effects to be mad. Be a mad dog in a wilderness should be rewarded somehow :D

+1
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Re: Salem: Drunk with Power <Concord Server>

Postby j_chu » Fri Dec 29, 2017 5:57 pm

Taipion wrote:
RobertoKarlos wrote:Will there be a nerf to madness? Because even if we have more ways to grief the current madness mechanic keeps crippling us to run wild, i dont mean to completly remove it, but nerf it a little or add some positives effects to be mad. Be a mad dog in a wilderness should be rewarded somehow :D

+1


+1
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Re: Salem: Drunk with Power <Concord Server>

Postby TheDuke86 » Fri Dec 29, 2017 6:05 pm

Very nice:)
WWJCD; What Would John Carver Do!
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Re: Salem: Drunk with Power <Concord Server>

Postby Nikixos » Fri Dec 29, 2017 6:11 pm

Madness doesnt need a nerf. But i agree you should remove the +1 madness level everytime killing blow is used? Might be too op though, since the use of alts will be harder, and peoples lives worth much more
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