Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby blackice » Thu Dec 06, 2012 12:56 am

I have 8gb of RAM
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Posts: 2
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Re: Salem Client by Ender

Postby Jamilian » Thu Dec 06, 2012 7:21 am

connection timed out: connect

<?xml version="1.0" ?>
<jnlp spec="1.0+" codebase="http://dl.dropbox.com/u/18779594/salem/" href="updater.jnlp">
<information>
<title>Custom Salem Updater</title>
<vendor>Ender</vendor>
<description>The Salem game</description>
<icon href="http://plymouth.seatribe.se/java/icon.gif" />
<shortcut online="false">
<desktop />
<menu submenu="Custom Salem Updater" />
</shortcut>
</information>
<security>
<all-permissions />
</security>
<resources>
<java version="1.6+" max-heap-size="512M" />
<j2se version="1.6+" max-heap-size="512M" />
<jar href="updater.jar" />
<property name="haven.defserv" value="plymouth.seatribe.se" />
<property name="haven.resurl" value="http://plymouth.seatribe.se/res/" />
</resources>
<application-desc />
</jnlp>
java.net.ConnectException: Connection timed out: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source)
at com.sun.deploy.net.DownloadEngine.isUpdateAvailable(Unknown Source)
at com.sun.deploy.net.DownloadEngine.isUpdateAvailable(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
at com.sun.javaws.LaunchDownload$DownloadTask.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Salem Client by Ender

Postby imrielle » Thu Dec 06, 2012 12:42 pm

I finally got a crash, here is the error_0.log text:
Code: Select all
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1285 (out of memory)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
   at haven.HavenPanel.run(HavenPanel.java:420)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1285 (out of memory)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.TexGL.create(TexGL.java:240)
   at haven.TexGL.glid(TexGL.java:273)
   at haven.TexGL$TexDraw.applyfrom(TexGL.java:133)
   at haven.GLState$Applier.apply(GLState.java:455)
   at haven.GOut.apply(GOut.java:171)
   at haven.FastMesh.draw(FastMesh.java:96)
   at haven.MapMesh$Layer.draw(MapMesh.java:265)
   at haven.RenderList.render(RenderList.java:207)
   at haven.RenderList.render(RenderList.java:218)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:764)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:422)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:70)
   at haven.UI.draw(UI.java:144)
   at haven.HavenPanel.redraw(HavenPanel.java:273)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)


It went just over 1,520,000K when it crashed, with ~25% of my system's RAM still free. These all seem to be related to OpenGL and textures. I may try installing the 64Bit version of Java (I just have the 32Bit installed, on a 64Bit system), and see what happens.
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Posts: 491
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Location: Ohio, USA

Re: Salem Client by Ender

Postby nostra » Thu Dec 06, 2012 3:51 pm

Not sure if that is known bug but for Mac it's not working (with Java 6, normal client running fine)

Failure:

javax.media.opengl.GLException: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.Java2D.invokeWithOGLContextCurrent(Java2D.java:296)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:266)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo0(Native Method)
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo(JAWT_DrawingSurface.java:56)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable$1.run(MacOSXOnscreenGLDrawable.java:165)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:163)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:234)
Caused by: java.lang.ClassNotFoundException: apple.awt.ComponentModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 10 more
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Re: Salem Client by Ender

Postby borka » Thu Dec 06, 2012 4:33 pm

@nixman - url in first post still points to a jnlp:
http://dl.dropbox.com/u/18779594/salem/updater.jnlp
which is going to download the updater.jar and salem icon...

Well another reason why i dislike playing Salem is that jnlp /Java Cache stuff... :(

While i understand the using of it from Devs and Publisher side i think it's
an ugly way of doing stuff not having a permanent game folder where you just drop
in downloaded updates for example (like you did in HnH ender when not using automatic).
Also i feel it makes it harder to help ppl with issues...

Before anyone tells me - yes i know there are other clients for Salem and yes i'd know ways to
have a permanent folder... ;)

But at last there is an Ender custom client for Salem and that's what counts! :D
borka
 
Posts: 3
Joined: Sat Aug 04, 2012 1:46 pm

Re: Salem Client by Ender

Postby paskkuubis » Thu Dec 06, 2012 6:36 pm

Hey, i just love the client, it makes the game fun. But I was wondering, if its big of a job to add granite rocks(not the small stones, i mean boulders) on the radar? BDSalem has it and i used that client for looking them, but right now BDSalem is not working and i was wondering if ender client is going to have that feature ?
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Re: Salem Client by Ender

Postby darnokpl » Thu Dec 06, 2012 7:04 pm

paskkuubis wrote:Hey, i just love the client, it makes the game fun. But I was wondering, if its big of a job to add granite rocks(not the small stones, i mean boulders) on the radar? BDSalem has it and i used that client for looking them, but right now BDSalem is not working and i was wondering if ender client is going to have that feature ?


Add to radar.xml
<marker match="gfx/terobjs/bumling/bumling-granite" text="Granite Boulder" color="#C6C6BD" />
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Re: Salem Client by Ender

Postby _Gunnar » Thu Dec 06, 2012 8:11 pm

I think I'm getting some sort of memory leak too. Since i run from command line, here is the output I get in my terminal when things crash:


Code: Select all
java(10716,0xfe619000) malloc: *** mmap(size=16777216) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
java(10716,0xb060b000) malloc: *** mmap(size=16777216) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
# Native memory allocation (malloc) failed to allocate 4092 bytes for char in /SourceCache/JavaJDK16/JavaJDK16-434/hotspot/src/share/vm/utilities/stack.inline.hpp


From my limited knowledge of C i know that malloc is a bastard, and it seems this is rather uninformative... For all I know, this could just be a bug with my version of java, but just putting it up there in case someone can interpret it..
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Brego wrote:***** STUPID GUNNAR!

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Re: Salem Client by Ender

Postby MvGulik » Fri Dec 07, 2012 12:07 am

Kinda similar "out of memory" error as previous posted by other users.
This one seems to be consistently triggered at (when triggered) character switching*/loading. (*with "switch character" gui option).
- Fails after starting with newly selected character.
- 4 GB system. (not mine)
- Shared video memory. (I think)

PS: <snip>

--- --- ---
Error window:
(see log file)

Error Log file:
Code: Select all
Thu Dec 06 22:39:27 CET 2012
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1285 (out of memory)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:385)
   at haven.HavenPanel.run(HavenPanel.java:420)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1285 (out of memory)
   at haven.GOut.checkerr(GOut.java:84)
   at haven.TexGL.create(TexGL.java:240)
   at haven.TexGL.glid(TexGL.java:273)
   at haven.GLFrameBuffer.apply(GLFrameBuffer.java:139)
   at haven.GLState$Applier.apply(GLState.java:446)
   at haven.GOut.apply(GOut.java:171)
   at haven.FBView.render(FBView.java:98)
   at haven.Light$PSLights$ShadowMap.prerender(Light.java:232)
   at haven.RenderList.render(RenderList.java:212)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:764)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.GameUI.draw(GameUI.java:422)
   at haven.Widget.draw(Widget.java:479)
   at haven.Widget.draw(Widget.java:484)
   at haven.RootWidget.draw(RootWidget.java:70)
   at haven.UI.draw(UI.java:144)
   at haven.HavenPanel.redraw(HavenPanel.java:273)
   at haven.HavenPanel$1.display(HavenPanel.java:88)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Html error file:
Code: Select all
Error Report

Reported at: 2012-12-06 22:39:27

Properties

Name   Value
cpus   2
gl.caps   GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: true, Num samples: 4 ]
gl.conf   haven.GLConfig@120cd9b
gl.exts   [GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_EXT_timer_query, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint, WGL_EXT_swap_control]
gl.renderer   GeForce 9600M GT/PCI/SSE2
gl.vendor   NVIDIA Corporation
gl.version   2.1.2
jar.git-rev   03.12.2012 10:02
java.vendor   Oracle Corporation
java.version   1.7.0_09
mem.free   88.258.296
mem.max   778.502.144
mem.total   778.502.144
os.arch   x86
os.name   Windows Vista
os.version   6.0
thcl   haven.HackThread
thnm   Haven UI thread
usr   <private>
Exception chain

javax.media.opengl.GLException

haven.GOut$GLException: GL Error: 1285 (out of memory)

Class   Function   File   Line
javax.media.opengl.Threading   invokeOnOpenGLThread   Threading.java   271
javax.media.opengl.GLCanvas   maybeDoSingleThreadedWorkaround   GLCanvas.java   410
javax.media.opengl.GLCanvas   display   GLCanvas.java   244
haven.HavenPanel   uglyjoglhack   HavenPanel.java   385
haven.HavenPanel   run   HavenPanel.java   420
java.lang.Thread   run   (null)   -1
haven.GOut$GLException

GL Error: 1285 (out of memory)

Class   Function   File   Line
haven.GOut   checkerr   GOut.java   84
haven.TexGL   create   TexGL.java   240
haven.TexGL   glid   TexGL.java   273
haven.GLFrameBuffer   apply   GLFrameBuffer.java   139
haven.GLState$Applier   apply   GLState.java   446
haven.GOut   apply   GOut.java   171
haven.FBView   render   FBView.java   98
haven.Light$PSLights$ShadowMap   prerender   Light.java   232
haven.RenderList   render   RenderList.java   212
haven.PView   draw   PView.java   169
haven.MapView   draw   MapView.java   764
haven.Widget   draw   Widget.java   479
haven.Widget   draw   Widget.java   484
haven.GameUI   draw   GameUI.java   422
haven.Widget   draw   Widget.java   479
haven.Widget   draw   Widget.java   484
haven.RootWidget   draw   RootWidget.java   70
haven.UI   draw   UI.java   144
haven.HavenPanel   redraw   HavenPanel.java   273
haven.HavenPanel$1   display   HavenPanel.java   88
com.sun.opengl.impl.GLDrawableHelper   display   GLDrawableHelper.java   78
javax.media.opengl.GLCanvas$DisplayAction   run   GLCanvas.java   435
com.sun.opengl.impl.GLDrawableHelper   invokeGL   GLDrawableHelper.java   194
javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction   run   GLCanvas.java   452
java.awt.event.InvocationEvent   dispatch   (null)   -1
java.awt.EventQueue   dispatchEventImpl   (null)   -1
java.awt.EventQueue   access$200   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.awt.EventQueue$3   run   (null)   -1
java.security.AccessController   doPrivileged   (null)   -2
java.security.ProtectionDomain$1   doIntersectionPrivilege   (null)   -1
java.awt.EventQueue   dispatchEvent   (null)   -1
java.awt.EventDispatchThread   pumpOneEventForFilters   (null)   -1
java.awt.EventDispatchThread   pumpEventsForFilter   (null)   -1
java.awt.EventDispatchThread   pumpEventsForHierarchy   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   pumpEvents   (null)   -1
java.awt.EventDispatchThread   run   (null)   -1
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Last edited by MvGulik on Fri Dec 07, 2012 3:42 am, edited 1 time in total.
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MvGulik
 
Posts: 159
Joined: Sat Aug 11, 2012 3:15 pm

Ender's Client

Postby Monohan » Fri Dec 07, 2012 2:31 am

I ws just wonderinh how long it usually takes for the ender's client to update. I'm at a standstill until I can use the leveling feature.
Monohan
 
Posts: 66
Joined: Thu Nov 08, 2012 2:37 am

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