Breedable Dogs which fit into 4 different categories: Hounds, Guarding Dogs, Pet Dogs, Attack Dogs.
New buildings/Items: Dog House/cage, Kennel, dog related stuff
1.Hounds - Hunting Dogs with a great sense of smell.
They are useful for tracking big game and leading you to it. Also they help you hunt rabbits or squirels. They can also track criminal scents
Tracking range, responsivness etc. can be influenced by genetics.
2.Guarding Dogs - Big Dogs that will protect their master's claim. They bark and scare raiders who trespass or commit any crime inside their assigned claim, draining some Black Bile. If the raider succesfully bashes the walls and is inside the claim, the Dog will then attack him with Blood damage.
Bark drain, Dmg, agressiveness etc can be influenced by genetics.
3. Pet Dogs - Cute friendly dogs that will cuddle and love you. They spend most of their time laying on the sofa inside your house but can reduce insanity if you spend time with them. They can even drop your madness level if they are not busy sleeping or eating.
Chance of madness decrease, cuteness etc influenced by genetics.
4. Attack Dogs - Trained Dogs that can attack other pilgrims on command. Useful for raiding or just pvp fighting. Maybe a simmilar fear bear like debuff.
Same as above, characteristics influenced by genetics.
This is just an idea that I think would fit nicely into the game. I know there are other things of greater importance to be done but I just felt like writing it.
As I said, it is just an idea, Im open for criticism or improvements. I also tought of herding dogs but idk how they could work.