Paradoxyc wrote:IIRC the drain is about 3 BB per tick? And with tea giving back 1 per tick I think it still makes the drain dangerous but at least gives you a lot more time
cant remember been a long time since i measured it and do not recall if i had extra variables in play or if i was doubled up on a townclaim in addition. it is either around 3.5 or 4.5
the point is the passive claimed drain is not supposed to be dangerous, walls with braziers, mortars and players behind them are supposed to be dangerous. making the drain outweigh the tea defeats the purpose of changing either as the exact same problem persists in the exact same manner, people will just slightly increase their broken claim to compensate.
nope, simply reverting to the way it was when the game had hundreds of players instead of dozens is the answer.
if someone can not defend in the middle of a giant pclaim under the old drain/mechanics then your just retarded, defenders still had a huge advantage then which is why if you read through the old forum threads there is a solid year or more of judaism, goodman, methuzelah, lailaith etc complaining about raiding being "impossible" back then as well, i was the only one activelyt raiding for a while and the system before the jinglebomb patch was a pretty good balance of high advantage for defender which there should be, yet not the absurdly moronic **** that we have now so it was not a days to week long endeavor to knock down an undefended mediocre town.
carebears hiding and logging off when people walked by still had all the cards in their favor, that is why being jinglebombed on top of it was the final nail for most competitive players. the patch was a kneejerk reaction by a developer who had again been out of the loop/out of touch for nearly a year before randomly appearing again with that patch a week after a bunch of dumbasses (most of whom are now kukraps
) left all their borderstones outside their walls after i specifically warned them in advance to protect them meaning it was about 5 minutes after the siege began that they lost control of their perimeter. then several people did super "smart" things like standing in front of the enemy bunker gate shaking their fist and talking **** so they got lassoed in (GB) or deciding to exit the town on their mains to collect a bunch of water to plant flowers during the middle of an active siege with enemies running around.
"nobody should lose a town like that in a day maaaaaaaan" was the reason given for the draconian ***** you to the entire raiding community. nevermind the fact the "defenders" might as well have left the ***** gates open.
point is moot though, little if anything will change to improve matters as the personalities involved do not like to admit they are wrong.