belgear wrote:I am not getting what is so hard about turning the distillers that requires a bot
nothing, it is a matter of time efficiency and stupid interface design (part of the "easy small general improvements" suggested many times years ago) that requires clicking through each table 20+ times. most end game players have a few hundred distillers. the balance (and reason berry juice fruit is so much cheaper along with a bit stronger than honey fruit) was due to this time efficiency. the plugin allows you to accomplish what would take in some cases two hours of distiller loading in about 20 minutes as it automatically does all the opening/clicking/placing/removing.
without burning out a mouse, without sitting there clicking for hours, without developing carpal tunnel syndrome.
this is why the market of distiller related materials have taken a ****.
belgear wrote:What the ***** is the point of living in a town?
right, because since early paradox alpha and every incarnation of haven before salem even existed has not handed every single advantage on a silver platter to mediocre ****** players who have done nothing but join a large group of equally ****** players, the game needs more pointless busy work. at least according to someone who was not competitive when he did play over two years ago unless he was with 5 others sitting behind a wall.
this is the difference in european vs american game design, even with modern ****** themepark titles the american games tend to favor personal achievement and individual skill/creativity but hand no disadvantage to those who want to form large groups, the choice is the players. euro games however love to recreate the collective mediocrity and socialism that grips the majority of their countries and as such will create mechanics to force people into that playstyle. since the core of salem was created around these ideals by retarded euros the current ***** is what we get.