Zapt13 wrote:I have used a couple dual-monitor setups over the last decade and some programs struggle with it while others do not. In particular when my primary screen is on the right and the secondary is on the left. It almost seems like the coordinates for the left screen are negative and certain applications restrict the position of certain aspects to positive numbers, or something. Perhaps there's some bit in either Ender's base or in Kandarim's portions that's doing some math to remember location, but gets fooled by multiple monitors.
It is endlessly frustrating in the applications which can't "deal" with multiple monitors, but over the years I learned to keep those particular applications in the main window and sort of avoid the problem.
Does it also happen in the vanilla client, are you willing to try other clients?
lachlaan wrote:How are the hotbars changing positions? Also check your monitor alignments in the resolution menu. Not sure if the hotbar code is meant to accomodate dual monitors though so could just be that.
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
java.lang.RuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:418)
at haven.HavenPanel.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.OutOfMemoryError: Java heap space
at haven.RenderList$Slot.<init>(RenderList.java:41)
at haven.RenderList.getslot(RenderList.java:60)
at haven.RenderList.add(RenderList.java:128)
at haven.MapView$5.add(MapView.java:923)
at haven.AudioSprite$ClipSprite.setup(AudioSprite.java:80)
at haven.RenderList.setup(RenderList.java:98)
at haven.MapView$Clicklist.setup(MapView.java:825)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView$5.add(MapView.java:923)
at haven.Gob$Overlay.setup(Gob.java:85)
at haven.RenderList.setup(RenderList.java:98)
at haven.MapView$Clicklist.setup(MapView.java:825)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView$5.add(MapView.java:923)
at haven.Gob.setup(Gob.java:213)
at haven.Skeleton$FxTrack$SpawnSprite$1.setup(Skeleton.java:770)
at haven.RenderList.setup(RenderList.java:98)
at haven.MapView$Clicklist.setup(MapView.java:825)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView$5.add(MapView.java:923)
at haven.MapView.addgob(MapView.java:653)
at haven.MapView$3.setup(MapView.java:662)
at haven.RenderList.setup(RenderList.java:98)
at haven.MapView$Clicklist.setup(MapView.java:825)
at haven.RenderList.setup(RenderList.java:123)
at haven.MapView.checkgobclick(MapView.java:928)
at haven.MapView.access$1000(MapView.java:43)
at haven.MapView$Hittest.run(MapView.java:1311)
at haven.MapView.undelay(MapView.java:949)
at haven.MapView.draw(MapView.java:1042)
at haven.GameUI.drawFiltered(GameUI.java:658)
at haven.GameUI.draw(GameUI.java:666)
Heffernan wrote:reinstalled salem Latikai, now Madnessbar is there but its stil lmostly blackscreen + i got this
Taipion wrote:Heffernan wrote:reinstalled salem Latikai, now Madnessbar is there but its stil lmostly blackscreen + i got this
Go configure your Java properly.
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