DarkNacht wrote:You mean something like the big crypt in the graveyard?
I mean something inside that crypt.
Darwoth wrote:once a skeleton is placed in the crypt and has set for a few days it should have a 20% chance of turning into a liche with the same stats and abilities of a darkenbear attacking the individual that picked it up once disturbed.
I somewhat like it but it is too much 0-1 style for my taste. Besides, it is always possible to run back into the crypt and then enjoy the havoc caused in the town.
Reviresco wrote:[image]
Thinking about food after seeing piles of human bones. That's an interesting case.
Back on topic:
There are a few things I would like to suggest:
1. Bone chandelier.
A craftable decorative item which may have secondary, obscure use, e.g. providing a bubble of darkness inside the house.
I looked for a wall-mounted version of a bone chandelier but I did not find any.
Though we already have fleurs du mal which can be hung on a wall.
2. Wallpaper on the crypt walls
3. Reliefs and free standing sculptures (or just structures)
These can be decorative items only but I suggest creating a kind of stockbin for skeletons. Right clicking on the structure while carrying a skeleton will store it inside and right clicking again (possibly via flower menu) will yield a skeleton from the top of LIFO stack. Given the LIFO queues are currently reversed on map reload it will provide some randomness in picking skeletons.
Cricket riders, you have been advised !
There should be some incentives to put skeletons inside, like small bonus in F&W, similar to praying in the church.
There should be a cost for picking the skeleton from the pile. I suggest a healthy dose of fear debuff. The idea is to put a cost on removing large amount of skeletons.
The structure look may change according to the amount of skeletons inside (similar to player stalls)
Optionally there can be a possibility to pray at the bones, e.g. more F&W at the cost of BB drain, with efficiency dependent on how many and how valuable are skeletons inside. Different sculptures can have different effect.