Taipion wrote:[edit:]
Almost forgot, my proposal for changing pclaims would go like this:
- keep it as it is, just with a little lower BB drain than it is now, just a little lower like 2/3 of what it is now, IF it is not payed
- increase the BB drain when the pclaim is payed to like 4/3 of what it is now
Taipion wrote:- you can now tell, if you are a paying attention, if the claim is payed or not with just stepping on it
Taipion wrote:- having a too big pclaim would actually be a disatvantage in case of being attacked, as upkeep cost increases square whereas the path an attacker has to traveses increases only linerarily
Taipion wrote:- you could scare people into paying their huge claims by faking attacks, and cause massive financial damage that way without actually risking anything
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
Goodman12 wrote:I think it's clear to see that Taipion's ideas regarding p claim are profitable to him and others alike and actually doesn't fix anything.
I'm not sure if he's completely delusional and actually believes in the stupid **** he usually post or if he's just trying his best to manipulate the devs into making things better for him by providing some ******, unrelated points on why it is a good idea.Taipion wrote:[edit:]
Almost forgot, my proposal for changing pclaims would go like this:
- keep it as it is, just with a little lower BB drain than it is now, just a little lower like 2/3 of what it is now, IF it is not payed
- increase the BB drain when the pclaim is payed to like 4/3 of what it is now
This fixes nothing and actually makes things worse.
Makes raiding inactive bases easier.
Makes raiding active bases harder than it already is.
Raiding active bases are the main problem, any idea which suggest that raiding active bases should be harder to raid at this point in the game is simply stupid.Taipion wrote:- you can now tell, if you are a paying attention, if the claim is payed or not with just stepping on it
How does this actually benefit the raid? Doesn't change the fact that active players can pay the p claim when they get attacked.Taipion wrote:- having a too big pclaim would actually be a disatvantage in case of being attacked, as upkeep cost increases square whereas the path an attacker has to traveses increases only linerarily
The fact that you're trying to convince everyone that bigger p claims are a disadvantage shows how stupid you are, especially since you have the biggest one on the server(at least the biggest I've seen)Taipion wrote:- you could scare people into paying their huge claims by faking attacks, and cause massive financial damage that way without actually risking anything
This is the stupidest of all your points thus far.
Basically what you're suggesting here is that you're at a disadvantage since you will have to pay your p claim IF someone choose to attack you or pretend to attack you.
In my opinion, You should pay for the benefits of p claim drain at all times, so paying for it occasionally is far from a disadvantage.
TotalyMeow wrote:*sigh* No, that's not the norm.
TotalyMeow wrote:and the wishes of the entire community and adds something he thinks will be fun to code and test instead of something that needs to be done.
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Goodman12 wrote:On another note, I find the shrinkage of p claims to be a dumb idea.
Empty p claims should not have the benefits of the claim drain and even after it is paid(after being empty)the claim drain should take about a week or so to activate.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
I already mentioned that we plan to add a line of sight mechanic to tbf because we also don't like the donut claims and never have.
Judaism wrote:Taipon is missing the point that the Pclaims do counter progressive raiding, regardless of the drain or not. You will have to get rid of the Pclaim before damaging the town objects will make any sense due to the fact that Pclaim is superior to a Townbell.
The pclaims should absolutely not override a town, nor have significant advantages over the town claim.
For example, we woud've been able to slowely push into Heffernan's base for example, take over large parts of his base as we destroyed a chunk of his town area's. With Pclaims the job is not done up untill you reach it and then in most cases you can't even destroy it. A 500.000 pclaim will take so much resources and time to domain, then you also have the issue of actually covering the Pclaim.
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