Potjeh wrote:Sure, some degree of BS is unavoidable (unless you're Valve, apparently), as F2P with cash shop is the worst revenue model ever conceived by man, but you can at least grind crickets for silver. Having stuff that has actual utility and can only be bought for RL cash would be a crime against art, though.
To be fair you lumped in my suggestions with Chiefs. The only area I border on iffy on is the premium currency. If people were willing, they could pay a helluva lotta silver for it and skew things. But I don't see that happening, or we'd see people in the trade section offering 10k silver for item packs or something silly.
I can't find the reference, it was a quote from a developer in a Gamasutra article about F2P. The honest truth is that we're not operating solely off a "pay what you can afford model" for F2P games, even the cosmetic only. We're trapping the mentally unwell who really can't afford to pay that much but do it anyway because it's the only part of their life they enjoy living. And trust me, I've known the "whales", they are always incredibly sick people and it depresses me.
F2P games are taxing the unhealthy so that the average person can enjoy the game at no cost. We're basically running Casino operations (in Canada those profits go to support government programs). That dark side of this payment model is what everyone's blissfully ignoring. It's honestly made me reconsider my dream to be a game dev, knowing that I'd essentially have to start via F2P, and have to take advantage of sick people to do it.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.