suggestion about pack / unpack items....

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Re: suggestion about pack / unpack items....

Postby Goodman12 » Wed Apr 19, 2017 11:55 pm

Taipion wrote:
Goodman12 wrote:Also, even if something like this is to be implemented why the hell should there be an exception/restriction to prevent raiders from doing it also?

You misinterpret too much into my words.

Not: "prevent raiders from doing it", but instead put restrictions on it (as I said), restrictions could mean things like (some or several of these):
- it takes 24h or so to pack, start progress -> item unusable (still lift-able) for 24h -> after 24h right click option to pick up -> moves packed into your inventory
- must not have been moved for xx days to start the process
- may not be packed while on a claim ¦] (this would actually be a pretty nice)
- as pure anti-theft option: may not be packed while scented (which would remove the scents iirc)
- ...

Heh, halfway through the post I realized that I may have misunderstood.
For some reason I still decided to assume the worse possible meaning of your solution and continued on typing
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Re: suggestion about pack / unpack items....

Postby TotalyMeow » Thu Apr 20, 2017 3:20 am

If items were to be movable like this, they would be movable by raiders and backstabbers. Let me make clear that we have NO intention of doing anything like this as it would break the purity system we have set up, but if we DID, raiders and people wanting to betray you and leave with all your stuff would be able to take things as easily as you. So, there would be no scent restrictions or 24 hour wait times or store restrictions or anything of that sort.
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Re: suggestion about pack / unpack items....

Postby Goodman12 » Thu Apr 20, 2017 4:34 am

TotalyMeow wrote:If items were to be movable like this, they would be movable by raiders and backstabbers. Let me make clear that we have NO intention of doing anything like this as it would break the purity system we have set up, but if we DID, raiders and people wanting to betray you and leave with all your stuff would be able to take things as easily as you. So, there would be no scent restrictions or 24 hour wait times or store restrictions or anything of that sort.

I change my mind, I like this idea
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The rest are just vets pk'ing newbs
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Re: suggestion about pack / unpack items....

Postby Nsuidara » Thu Apr 20, 2017 10:08 pm

TotalyMeow wrote:If items were to be movable like this, they would be movable by raiders and backstabbers. Let me make clear that we have NO intention of doing anything like this as it would break the purity system we have set up, but if we DID, raiders and people wanting to betray you and leave with all your stuff would be able to take things as easily as you. So, there would be no scent restrictions or 24 hour wait times or store restrictions or anything of that sort.

example was example... can be 120 hours...

example, requirements
- the machines stop work and can't work when in the waste claim...
- the machines can beoverheats (mean, when one times used - you need wait 5 rl days for again used)

requirements materials:
- need rare part monster or rare item from event ? = no way build many this the item


EXAMPLE...
player have 2000 pots...
all around 40% - 90%
is immposible move all "pure" pots from pclaim A to pclaim B...

// ahh if im not write details... you never understand what mean "EXAMPLE"
IF one the item will be need wait 24h for pack (24h is min. example)
then you need 2000 days for transport all pots
2 the mchaines = 1000 days
10 the mach.. = 200 days
20 ... = 100 days
40 = 50 days...

so if somebody move from pclaim A to pclaim B... most accidental don't have that many time for that...
and my idea/suggestion wasnt about this...
I wanna can be possible sell few items... in Stall or again pack store item



sorry what i said...
but you are sometime stupid kids brain...
Meow and few hype players can never independent thinking... - tag: blinkers
you can FOCUS about ONE THINK: this time one think was PURE, and when you give arguments for NOT...
rly. so low arguments
focus about ONE small part mechanic and "STUPID IDEA" ... ... ... - no comment


THAN SUPPOSE this mechanic can't transfer/transport PURE ? what now about mechanic ?


I watched/read what happen this topic - enought time,
i repost and i comment and now i will not continue this topic
this topic prove me, salem have slow road for die... :)

why ? if all accept this idea... nobody implement this idea :P


EDIT. i forgot, you talk about you dont wanna "transferrable pure" ?
why is low arg ?
pythons = pure
1) 100% pure python, 0% pot, 0% plant = 33% first planting
2) 100% python, 2% pot, 33% plant = 45%
3) 100% python, 4% pot, 45% plant = 49,66%
4) 100% python, 6% pot, 49.66 plant = 51.88
5) 100% python, 8% pot, 51.88 plant = 53.29 (+1,41%)
6) 100% python, 10% pot, 53.29 plant = 54.43 (+1,14%)
7) 100% python, 12% pot, 54.43 plant = 55.47 (+1,04%)
8) 100% python, 14% pot, 55,47 plant = 56.49 (+1,02%)
9) 100% python, 16% pot, 56.49 plant = 57.49 (+1,00%)
10) 100% python, 18% pot, 57.49 plant = 58.49 (+1,00%)
in 20 days = 20% pure pots and mas ~60% pure plants
100% python + 20% pot = 60%... (if 60% plants)
yes need time... but 60% in 20 day is enought pure... for many thinks...
Last edited by Nsuidara on Thu Apr 20, 2017 10:54 pm, edited 1 time in total.
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Re: suggestion about pack / unpack items....

Postby Dallane » Thu Apr 20, 2017 10:49 pm

Nsuidara wrote:
now i will not continue this topic


Thank you so much! This bad idea can finally die.
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Re: suggestion about pack / unpack items....

Postby TotalyMeow » Fri Apr 21, 2017 2:38 am

I like how when I try to explain to him why one of his ideas won't work for Salem, he replies by not reading my post and then calling me an idiot. Every time too. I'll get a similar PM later. :/
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Re: suggestion about pack / unpack items....

Postby Goodman12 » Fri Apr 21, 2017 2:51 am

TotalyMeow wrote:I like how when I try to explain to him why one of his ideas won't work for Salem, he replies by not reading my post and then calling me an idiot. Every time too. I'll get a similar PM later. :/

LOL
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Re: suggestion about pack / unpack items....

Postby Nsuidara » Fri Apr 21, 2017 7:14 am

and i borken my words... sorry :/ but im can't ignore...

TotalyMeow wrote:he replies by not reading my post and then calling me an idiot. Every time too. I'll get a similar PM later. :/

@TotalyMeow, rly you are silly...
Are you reading between the lines? Guesses ? ... because i'm used only one word "stupid"
"stupid" vs "idiot" isn't same definitions/mean...
show me when and where i used word "idiot" ? because i'm blind totaly.

if you still been "guesses" this then you will be ...


TotalyMeow wrote:I like how when I try to explain to him why one of his ideas won't work for Salem

No, you don't write about "his ideas won't work for Salem"

TotalyMeow wrote:Aside from the explanation I gave you that we want you to have to stay in one spot so as to keep your purity (partly so that people can't just leave when a waste claim goes over them and claim the 'lost nothing'), this mechanic doesn't make a lot of sense.

for this the pack/unpack mechanic for pure pot is very small part this mechanic

TotalyMeow wrote:Remember that Salem takes place in the 1600's, early 1700's. There weren't a lot of automated machines back then.

Stamp Mill have sense... automatically break bouders...
Monsters have sense
Santa clothes have sense...
made Blistersteel Bar from Wrought Bar have sense ...
mechanic "pure pot" have sense...
store pack furniture have sense
and many other obiects/mechanic have sense...

TotalyMeow wrote:There also isn't really a reason for it to make sense that you can 'pack' something up and suddenly it goes from being large and difficult to move to small and easy to carry.

No ? ... go to shop "ikea" or someother like this shop...
for normal (rl) proccessing pack example: "Chest" not mean convert into PACK[chest], chest will be convert into parts (in game no need complicated mechanic...)
you think when noble/... need chest / wardrobe or something else... then Craftsman go noble home and made this furniture ? small chest or small furniture propably crafstsman made complete in workshop but if furniture was complicated like wardrobe propably was made by parts...

TotalyMeow wrote:I suppose we could make the packages weigh 20-30 kg each and not allow you to teleport while carrying them, but still, it doesn't make sense.

meybe i wanna be Carpenter and sell my furniture in stall :P
it's have sense!

TotalyMeow wrote:One wrought iron bar is also very cheap for being able to pack up a high purity item and easily carry it away.

I give example about one wrought ? few players in this topic give example about requirements...
made item like "Cougar Snips" about objects required (mean rare item... ) the method will not be common... but usefull


TotalyMeow wrote:If items were to be movable like this, they would be movable by raiders and backstabbers.

and ? isn't your problem...
this game have many mechanic for "backstabbers" and "lack" about administration town...
for now Town Mechanic it's only upgrade pclaim...


TotalyMeow wrote:Let me make clear that we have NO intention of doing anything

one good argument...
and other good argument... Salem don't have active programist :P

TotalyMeow wrote:like this as it would break the purity system

than ignore pure... what i say...
and what i say.. pythons for plants is pure system... and is movable...


TotalyMeow wrote:we have set up, but if we DID, raiders and people wanting to betray you and leave with all your stuff would be able to take things as easily as you.

still isn't your problem
and what i said... this mechanic CAN'T BE COMMON!!!
if somebody steal one pot 100%... im not care about one pots... i have 2000+ pots.. <joke>

TotalyMeow wrote:So, there would be no scent restrictions or 24 hour wait times or store restrictions or anything of that sort.

don't have comment about this :)


Methods of implementation is many.
- build the machine, requirements: rare item, and can't use in waste claim etc.
- item like Spring/Cougar Snips: rate item, and one use...
- more common or rare...
it's rly many methods of implementation this mechanic
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Re: suggestion about pack / unpack items....

Postby ZoddAlmighty » Fri Apr 21, 2017 7:29 am

I think NSU should buy salem and then the glorius time of prosperity will start once again!
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Re: suggestion about pack / unpack items....

Postby Ghoul » Fri Apr 21, 2017 3:48 pm

I think Nsu should try to improve his English in his spare time. It may prove useful when discussing complex ideas. Btw, idiot and stupid literally mean the same thing. Not personal or trying to be rude.
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