Paradoxyc wrote:Darwoth wrote:i like the temp mechanic as it is, in addition to making things more immersive and creating the potential for a random scenario between players adds a nice dynamic for the start of expeditions if they start in a winter.
people that make a habit of ***** about the cold sound just like colesie when madness came out and he went ***** about it for 3 months.
Madness makes sense to me though, makes it very expensive to stay online, but atm cold seems to not be fully fleshed out and only really hurts new players.
That's how I see that, too.
It may or may not be a good idea to put this "test" onto new players, well, actually only those starting in a coldsnap, and it is very, very easy to make some jute cloths even before leaving the tutorial.
For the remainder of the game, the mechanic is totally irrelevant, except you really want to run around naked all the time, or you so much like to walk on snow in a coldsnap.
There are pretty much no relevant cases where this mechanic is involved except for the first 1-2 hours of the game at max,
maybe if you find yourself, upon loggin in, without homestead and fully naked in providence during a coldsnap... well, that too is kinda rare.
If this mechanic is going to stay, and provide anything to the game, and be it just another level of difficulty, it needs much, much love.