JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:I consider Ender's to be to go-to 'default' client for players, and mine to be the 'all bells and whistles'. Those bells and whistles come with a performance penalty, but for the most part (and during test evaluations) I've found the impact to be rather low
JC wrote:I'm not fully committed to being wrong on that yet.
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:Thanks for the extra info; two remarks though
1) don't let the graphics of this game fool you. There are some pretty (ridiculously) high polygon-count models in-game (looking at you, radishes!), and the client typically needs 300-400MB of memory for just the barebones meshes/textures.
2) I have to disagree with the statement that Java is a 'flawed and messy' technology. I'm not a big fun of Oracle's take on Java (a.o. the 'security' setting of not allowing self-signed programs), but I have to concur with previous discussions made by the previous devs about it being the best choice for the client. I know most people don't ever notice or need it, but the clients run flawlessly across Windows and Linux (or at least, equally well), which is a very rare thing indeed.
JC wrote:I'm not fully committed to being wrong on that yet.
Bleuwulf wrote:I feel foolish not thinking of and mentioning it before,and I don't know if it may apply for some or all others with issues, but mine is a 64-bit system,could that possibly have something to do with it?
Taipion wrote:Bleuwulf wrote:I feel foolish not thinking of and mentioning it before,and I don't know if it may apply for some or all others with issues, but mine is a 64-bit system,could that possibly have something to do with it?
That should not make a difference, yet, your installed java version could do.
I'm running a 64bit OS without any problems, I run many clients at once and yet experience maybe 1-2 crashs per month.
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