so.... here we go...

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: so.... here we go...

Postby Yes » Mon Feb 20, 2017 8:49 pm

Almost 2 years of blood moons and you guys haven't yet figured out how the seasons change. srsly
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
User avatar
Yes
 
Posts: 796
Joined: Sat Nov 10, 2012 9:53 pm

Re: so.... here we go...

Postby Chrumps » Mon Feb 20, 2017 9:30 pm

Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.
Chrumps
 
Posts: 594
Joined: Wed Apr 09, 2014 9:51 pm
Location: Poland

Re: so.... here we go...

Postby MarpTarpton » Tue Feb 21, 2017 12:02 am

Chrumps wrote:Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.


This is very close to accurate.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
User avatar
MarpTarpton
Site Admin
 
Posts: 1233
Joined: Thu Oct 09, 2014 6:32 am

Re: so.... here we go...

Postby Heffernan » Tue Feb 21, 2017 12:23 am

Chrumps wrote:Yeah, now we know for sure: Marp or JC types "***** them" on the good console and it changes.


dont forget the frequently :ruin_salem when they take a longer break, make new madness episodes or implement new stupid combat objects ¦]
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: so.... here we go...

Postby Kandarim » Tue Feb 21, 2017 12:57 pm

false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: so.... here we go...

Postby TotalyMeow » Tue Feb 21, 2017 1:37 pm

Kandarim wrote:false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"


Lol. So sadly true.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: so.... here we go...

Postby Nsuidara » Tue Feb 21, 2017 5:01 pm

TotalyMeow wrote:
Kandarim wrote:false. dev console commands are horrible; it's more likely to be "RuI_nsLaEm"


Lol. So sadly true.

/TileXYZ 100 50 105 50 0 iron_wall set color 3 name Jolo
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: so.... here we go...

Postby defecter » Tue Feb 21, 2017 11:30 pm

He's not dead. I can confirm that. but he hasn't been online for some time indeed.
defecter
 
Posts: 6
Joined: Sun Jan 13, 2013 4:30 pm

Re: so.... here we go...

Postby Reviresco » Thu May 25, 2017 4:54 am

Not sure how late I am to the party this time.
User avatar
Reviresco
 
Posts: 1382
Joined: Wed Jul 01, 2015 6:49 pm

Re: so.... here we go...

Postby Darwoth » Thu May 25, 2017 5:12 am

like any supreme being i can often bend the fabric of time and nature to create a blood moon should the offerings be sufficient
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 13 guests

cron