Judaism wrote:Taipion wrote:Too bad lockpicking simply can't work in Salem.
Sure it can, we were playing Tree of Life for several months and they had it covered properly, just like they had Raiding covered much better.
Containers simply would only drop a specific amount of items based upon the locks people locked them and the items would be random, your lockpicking skills were relevant in locking. It however was significantly easier than destroying everything instead.
Its just whether you want to revamp the current mechanics enough to adapt to new systems, thats the larger concern. It would locking your containers alot more valuable, nowadays hardly anyone does that.
To get to any container, you need to get through the gates first.
Make gate lockpick-able in Salem => people put makeshift walls in front of their outer gates => you cant even touch a gate without leaving a waste scent + in addition using TbF if it's on a town claim.
Make a TbF to get through => time enough for someone to further seal the gates.
Lockpicking in Salem won't be beneficial to anyone, except for the devs tear collection, the rest gets more work and less fun at once.