TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
lachlaan wrote:This practice you mention, will it be a sort of stat, or just a case of keeping up to date with how the puzzles look if they change in time? Because if it's a stat you gain for doing it repeatedly, what keeps raiders from practicing in their own base, not under brazier fire and not in any real danger? I guess even if it's just learning the puzzles, the possibility to do it at home slightly defeats the purpose, perhaps. Perhaps if you need to stay up to date and locks themselves cost quite a bit to spam to practice, but at that point it becomes as always a case of investment versus potential reward, like with bell-ing a pclaim.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Reviresco wrote:I believe I've already thought of a way to exploit lockpicking, and my crime IQ is around 45.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
matan002 wrote:*lockpicks gate with spring*
*gate closes*
Taipion wrote:Too bad lockpicking simply can't work in Salem.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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