JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:Lockpicking gates will also work right, I saw you mentioning the houses only which would be weird.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Judaism wrote:Lockpicking gates will also work right, I saw you mentioning the houses only which would be weird.
Judaism wrote:Lockpicking gates will also work right, I saw you mentioning the houses only which would be weird.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:It will be interesting to learn how springs will affect picked gates. I wonder if the lock breaks, if its simply unlocked until the owner relocks it or you have to pick your way back out.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Judaism wrote:Dallane wrote:It will be interesting to learn how springs will affect picked gates. I wonder if the lock breaks, if its simply unlocked until the owner relocks it or you have to pick your way back out.
From what she's saying its most likely leaning towards the last thing, with it being less relevant. Probaly the gates will close quickly and will result into many KO'd / screwed characters on claim since they can't get out.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Will be really exciting to see how it all turns out.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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