Greetings Salemites,
The primary focus is still the new systems and Expedition 2 Content. However, even the pressing matters of the new Craving & Trade Order system must be put aside for a bit for the spirit of the holidays. Just a few nice things here and there along the code changes for this years holiday events.
New Things
*Players may now craft Fur Pants.
*Players may now craft a reindeer mask
*Players may now craft Wreaths.
*New Fancy Chair added to Mystery Furniture Pack.
Hypothermia Changes
*When the season changes to an everbloom a loaded ice block player is thawed out of his ice and his Hypothermia buff is removed.
*New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.
Bug & Quality of Life Fixes
*When a house with Scents is destroyed the scents should be displayed in the ouside world.
*Fields now round (up) on their upkeep percentages to be more accurate if they are going to require more than the minimum amount of humus or seeds.
*Typo fixed in the Plague Handling skill.
*Evil Snowmen can now be destroyed.
*Equipping fishing bait and removing fishing bait now makes the slotting sound.
*Blindfold now takes red dye instead of cranberries.
*Windchimes moved from the "Collections" Paginae Menu to the "Decoratives" Paginae Menu item.
Santa Marp
*Used Christmas Magic to put snow in Town that doesn't carry the same freezing effects of snow on high mountains.
*New Decorations added at the request of Santa Marp.
*New Toys and Gifts added at the request of Santa Marp.
*Implemented Artist Competition Reward that was long over-due for Marp's Art Contest.