Arist's Corner

Forum for off topic and general discussion.

Re: Arist's Corner

Postby MarpTarpton » Mon Dec 12, 2016 5:04 pm

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Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Arist's Corner

Postby Judaism » Mon Dec 12, 2016 5:05 pm

Should be able to eat your way tru that fence.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Arist's Corner

Postby MarpTarpton » Mon Dec 12, 2016 7:01 pm

And because I was feeling extra festive.

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Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Arist's Corner

Postby saltmummy » Mon Dec 12, 2016 7:13 pm

MarpTarpton wrote:And because I was feeling extra festive.

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That's very nice. Maybe a skull version for witches?
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Re: Arist's Corner

Postby gorniksam » Mon Dec 12, 2016 7:23 pm

MarpTarpton wrote:And because I was feeling extra festive.

Image

Deer God, do it will be craft-able?
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Re: Arist's Corner

Postby MarpTarpton » Mon Dec 12, 2016 7:57 pm

Maybe a bone version one day, that would probably be better as a unique mesh and not just a retexture. And I don't think these will be craftable.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: Arist's Corner

Postby Nsuidara » Mon Dec 12, 2016 8:42 pm

org:
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tuning:
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little better is tuning ?

@edit.
@MarpTarpton, nice! :P
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Re: Arist's Corner

Postby MarpTarpton » Mon Dec 12, 2016 8:56 pm

Post your texture file for the wood, Nsu. The second version is much better with the shading.
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Re: Arist's Corner

Postby Nsuidara » Mon Dec 12, 2016 9:18 pm

MarpTarpton wrote:Post your texture file for the wood, Nsu. The second version is much better with the shading.

mean Image
or baked texture Image
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Re: Arist's Corner

Postby MarpTarpton » Tue Dec 13, 2016 12:09 am

How are you applying the markings on your baked image? Are you drawing directly in blender?
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