Easy and Hard...

Forum for suggesting changes to Salem.

Re: Easy and Hard...

Postby Dallane » Sat Dec 01, 2012 4:17 am

Kaol wrote:Care to explain why?


colesie wrote:Do people not read anything that the devs say or know what they stand for?? .
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Easy and Hard...

Postby Kaol » Sat Dec 01, 2012 11:03 am

Seems you didn't read my suggestions.
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Re: Easy and Hard...

Postby Dallane » Sat Dec 01, 2012 11:04 am

Kaol wrote:Seems you didn't read my suggestions.


i did else i wouldn't have made the comment on how terrible they are.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Easy and Hard...

Postby Kaol » Sat Dec 01, 2012 11:05 am

Except you cannot explain why. No they don't conflict with the devs vision for the game.
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Re: Easy and Hard...

Postby Dallane » Sat Dec 01, 2012 11:10 am

Kaol wrote:Murder should require alot more C&D than it does now. Perhaps 200 or so.

Would do nothing due to the invention of lockets

Kaol wrote:Reincarnates should have 50% of their profficiencies and biles.


HnH had something similar. its not here for a reason

Kaol wrote:Characters inventories and equipment are accessable from their homesteads when they log out, characters with no homestead drop all their items when they log out including equipment.


makes zero sense. so you can steal everything from someone not logged on. would also mean you could murder them. why would people drop stuff if they didn't not have a home?

Kaol wrote:You get safe silver storage in Boston equal to the number of tiles you have pclaimed +100 bonus when you get your first claim down.


so we can set up massive claims in the middle of no where for no reason. great idea.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Easy and Hard...

Postby darnokpl » Sat Dec 01, 2012 12:14 pm

Dallane wrote:
Kaol wrote:Characters inventories and equipment are accessable from their homesteads when they log out, characters with no homestead drop all their items when they log out including equipment.


makes zero sense. so you can steal everything from someone not logged on. would also mean you could murder them. why would people drop stuff if they didn't not have a home?


It is good, having storage alts with leanto would be little more effort for people who use them?

Dallane wrote:
Kaol wrote:You get safe silver storage in Boston equal to the number of tiles you have pclaimed +100 bonus when you get your first claim down.


so we can set up massive claims in the middle of no where for no reason. great idea.


Sure after Devs will add personal claim auth and it will drain over time you can do that :)
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Re: Easy and Hard...

Postby Kaol » Sat Dec 01, 2012 3:00 pm

Dallane wrote:
Kaol wrote:Murder should require alot more C&D than it does now. Perhaps 200 or so.

Would do nothing due to the invention of lockets

Kaol wrote:Reincarnates should have 50% of their profficiencies and biles.


HnH had something similar. its not here for a reason

Kaol wrote:Characters inventories and equipment are accessable from their homesteads when they log out, characters with no homestead drop all their items when they log out including equipment.


makes zero sense. so you can steal everything from someone not logged on. would also mean you could murder them. why would people drop stuff if they didn't not have a home?

Kaol wrote:You get safe silver storage in Boston equal to the number of tiles you have pclaimed +100 bonus when you get your first claim down.


so we can set up massive claims in the middle of no where for no reason. great idea.


1. 200 C&D is not trivial to reach even with lockets. All i want is for murder characters to require meaningful investment as you would expect.

2. It wouldn't harm the competitive scene in any way but it would make sense for a reincarnate to have some of it's parents proficiencies. It would soften the blow for players taking deaths.

3. "logging out" makes no sense either. With this in place you wouldn't be able to vault things which is good. If murder was harder to get and reincarnates more useful then i wouldn't have a problem with non criminls being summonable either.

4. You pay 1 silver per 1 silver of storage. Its up to you whether you want to sink silver in pclaims to get more storage or not.
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Re: Easy and Hard...

Postby Dallane » Sat Dec 01, 2012 3:10 pm

Kaol wrote:
1. 200 C&D is not trivial to reach even with lockets. All i want is for murder characters to require meaningful investment as you would expect.

2. It wouldn't harm the competitive scene in any way but it would make sense for a reincarnate to have some of it's parents proficiencies. It would soften the blow for players taking deaths.

3. "logging out" makes no sense either. With this in place you wouldn't be able to vault things which is good. If murder was harder to get and reincarnates more useful then i wouldn't have a problem with non criminls being summonable either.

4. You pay 1 silver per 1 silver of storage. Its up to you whether you want to sink silver in pclaims to get more storage or not.


1. makes no sense. murdering is easy to do and you want for the skill to be "hard" to get. pumping out a murder character would be very easy even at that lvl.
2. where did i say it would harm it? Devs want losing your character to be a meaningful blow for you. doesn't make sense at all for you to know your parents trade. this isn't a caste system.
3. do you have any idea how many innocent people would wake up dead after a village pumps out a murder character?
4. like i said what would end up happening is massive pclaims out in the world for no reason at all other then for storage space.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Easy and Hard...

Postby Ass_Kraken » Sat Dec 01, 2012 4:01 pm

>Non-criminals being summonable

Couldn't breathe, was laughing too hard.
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Re: Easy and Hard...

Postby Kaol » Sat Dec 01, 2012 5:31 pm

Translation: I couldn't breed an army of alts that were untouchable and i'm scared.
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