What if instead of removing permadeath Devs would change some values, like stall prices on Jamestown server?
My suggestions is to make one easy-server with:
- cap for purity (max multiplier 2.0 should be enough for newbies to understand what is it and why it is useful),
- increase invariance during gluttony (more different types of food will be needed to rise humors, lowers caps on humors),
- increase walls health points +50% (little more protection),
- decrease C&D on inspirationals (divide by 2, it should make murder much more that just twice as hard to get),
- decrease food gluttony stats (divide by 2, this will lower humors cap, by amount imho just right to make raids very hard),
- decrease animals dmg and health (divide by 2, less stupid posts like nurf deers or bears),
- if cross-server tavels will cost any make them cheaper from this Easy-level-server,
- travels into this server from other servers should be blocked and never possible, newbies would get chance to go into Hardcore server, but it would be one way only.
- inherit would give back 50% profs and humors,
And now opposite suggestion
![Trollface ¦]](./images/smilies/troll.gif)
- purity (max multi 20.0),
- decrease invariance during gluttony,
- decrease walls health points (divide by 2 ),
- increase C&D on inspirationals (multiply by 2, yeah

- increase food gluttony stats +100%

- increase animals dmg and health (multiply by 4, to add some fun

- cross-server travels FROM this server should be never possible!
Of course servers with standard values like plymouth, roanoke and jamestown should be still available, those two would be just some nice addition

Compare results and see where you sell more packs and silver
