Salem Sunday Stats

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Re: Salem Sunday Stats

Postby Dallane » Mon Nov 14, 2016 2:07 pm

JohnSnow wrote:Biles statistics are very disappointing. I thought there are several dozens of characters with 2k biles, but only 3 persons was able to get it for two years.


Well there honestly isn't a real reason to raise them that high other than to big *****
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Salem Sunday Stats

Postby honeymilk » Mon Nov 14, 2016 2:14 pm

ZoddAlmighty wrote:To be honest i was expecting a lot more 1k+ characters. Seems that people have better stuff to do.


1k biles is not hard to get, nor THAT time consuming unless you do even in all.

But better stuff to do and lack of gluttony knowledge is my personal experience. In december I've had my account for 2 years, probably more than 6 of those months I've been mia. As a player who only play with my husband and no knowledge or friends who really knew anything when we started up- Town building, defense and mining has taken up maybe 80% of our time. When having that much work to do, deviled beavers were the way to go for us as that gave us a month cooldown so we could get leather, iron, wrough iron and everything needed for steel every week for walls. And this was non stop work :shock:

Now first, almost 2 years later, I've finally convinced my husband that deviled beavers were some of the worst we could do and after having a very kind and helpful person confirm it for him/us, we have finally switched to the better gluttony.

Point is, 1-1.5 years of actually playing, 500 biles even in all was all we accomplished. But after switching gluttony, we can see those biles in a month or so on new characters. Which brings us back to "better stuff to do and lack of gluttony knowledge".
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Re: Salem Sunday Stats

Postby JohnSnow » Mon Nov 14, 2016 3:01 pm

Dallane wrote:Well there honestly isn't a real reason to raise them that high other than to big *****

More hit points, more damage per hit, more strikes, large reserve of endurance for run. Is it senseless?
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Re: Salem Sunday Stats

Postby Rifmaster » Mon Nov 14, 2016 3:12 pm

JohnSnow wrote:
Dallane wrote:Well there honestly isn't a real reason to raise them that high other than to big *****

More hit points, more damage per hit, more strikes, large reserve of endurance for run. Is it senseless?


Quantity > Quality
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Re: Salem Sunday Stats

Postby JohnSnow » Mon Nov 14, 2016 3:17 pm

Rifmaster wrote:Quantity > Quality

You cant use two characters at the same time in fight.
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Re: Salem Sunday Stats

Postby Rifmaster » Mon Nov 14, 2016 3:55 pm

JohnSnow wrote:
Rifmaster wrote:Quantity > Quality

You cant use two characters at the same time in fight.


So?
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Re: Salem Sunday Stats

Postby lachlaan » Mon Nov 14, 2016 3:55 pm

If only we had some way to form groups and coordinate more than one person in a fight..
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Re: Salem Sunday Stats

Postby Nsuidara » Mon Nov 14, 2016 4:30 pm

JohnSnow wrote:
Dallane wrote:Well there honestly isn't a real reason to raise them that high other than to big *****

More hit points, more damage per hit, more strikes, large reserve of endurance for run. Is it senseless?

and more easy lose character :P

500-1000 biles is enought...
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Re: Salem Sunday Stats

Postby Dallane » Mon Nov 14, 2016 8:16 pm

JohnSnow wrote:
Dallane wrote:Well there honestly isn't a real reason to raise them that high other than to big *****

More hit points, more damage per hit, more strikes, large reserve of endurance for run. Is it senseless?


The more biles you put into ONE character the worse off you are going to be. For a thousand bile character you could of made 5 or more 250 bile characters with the ability to easily kill the 1000
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Re: Salem Sunday Stats

Postby Darwoth » Mon Nov 14, 2016 8:54 pm

gorniksam wrote:I get +2k bilies in time less than 2 years and even less than 1y
And yes it's a disappointing, that "darwat's army" not exist


i never said my alts were as high as my main, i said they are high enough to raid hard targets and to kill any of you retards on any character you make, which is 100% accurate. but you are somewhat right in that i have dragged ass quite a bit for the last 6 months over there doing very little, i will reapply myself to ensure i return with something even more absurd than what is there already.


JohnSnow wrote:stuff


if you create the proper scenario you can kill a multi thousand stat character with a 200 stat piece of **** solo, if working with a team of derps it becomes far easier with far less planning required. that is why few go above the threshold for steel walls.
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