1.2.1 Cold Shoulder Bugs

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Re: 1.2.1 Cold Shoulder Bugs

Postby Termite » Tue Nov 01, 2016 8:54 pm

Raiders attack me in ocean. I try to escape from raiders in Providence. Providence is safe zone. But Raiders can atak me in Prov. What newble players must do? fight and die or try to escape to the safe zone?
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Re: 1.2.1 Cold Shoulder Bugs

Postby Tulgarath » Tue Nov 01, 2016 8:57 pm

Termite wrote:Raiders attack me in ocean. I try to escape from raiders in Providence. Providence is safe zone. But Raiders can atak me in Prov. What newble players must do? fight and die or try to escape to the safe zone?


No such thing as safe zone, your first mistake.

Providence is SAFER, but not safe.
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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Tue Nov 01, 2016 8:57 pm

Tulgarath wrote:
Termite wrote:Raiders attack me in ocean. I try to escape from raiders in Providence. Providence is safe zone. But Raiders can atak me in Prov. What newble players must do? fight and die or try to escape to the safe zone?


No such thing as safe zone, your first mistake.

Providence is SAFER, but not safe.


but you should never get stuck and unable to move on providence by the system.
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Re: 1.2.1 Cold Shoulder Bugs

Postby Tulgarath » Tue Nov 01, 2016 9:03 pm

That's what he gets for trying to skirt the system and enter Providence in combat.

It let him move on a boat, once he got off, the rules went back in to effect.

That's how I read it anyway.
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Re: 1.2.1 Cold Shoulder Bugs

Postby Termite » Tue Nov 01, 2016 9:07 pm

Tulgarath wrote:
Termite wrote:Raiders attack me in ocean. I try to escape from raiders in Providence. Providence is safe zone. But Raiders can atak me in Prov. What newble players must do? fight and die or try to escape to the safe zone?


No such thing as safe zone, your first mistake.

Providence is SAFER, but not safe.


ok. Safer. But they stilll atak me in Providence without criminal track
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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Tue Nov 01, 2016 9:09 pm

Tulgarath wrote:That's what he gets for trying to skirt the system and enter Providence in combat.

It let him move on a boat, once he got off, the rules went back in to effect.

That's how I read it anyway.


and thats the bug, u should never get stuck in providence unless a player makes u stuck or you are stupid enough to carry stuff over your head, but not from the game stucking you.
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Re: 1.2.1 Cold Shoulder Bugs

Postby gorniksam » Tue Nov 01, 2016 9:11 pm

Heffernan wrote:
Tulgarath wrote:
Termite wrote:Raiders attack me in ocean. I try to escape from raiders in Providence. Providence is safe zone. But Raiders can atak me in Prov. What newble players must do? fight and die or try to escape to the safe zone?


No such thing as safe zone, your first mistake.

Providence is SAFER, but not safe.


but you should never get stuck and unable to move on providence by the system.

Of course not heff. There is still a lot of ways "how to die in Providence" and you have experienced every of them :lol:
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Re: 1.2.1 Cold Shoulder Bugs

Postby Heffernan » Tue Nov 01, 2016 9:11 pm

gorniksam wrote:
Heffernan wrote:
Tulgarath wrote:
No such thing as safe zone, your first mistake.

Providence is SAFER, but not safe.


but you should never get stuck and unable to move on providence by the system.

Of course not heff. There is still a lot of ways "how to die in Providence" and you have experienced every of them :lol:


theres a difference between getting stuck and unable to move and dying retard...
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Re: 1.2.1 Cold Shoulder Bugs

Postby MarpTarpton » Tue Nov 01, 2016 10:24 pm

I don't disagree that it's inconvenient, but it is a feature knowingly put into the game by JC.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
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Re: 1.2.1 Cold Shoulder Bugs

Postby Nsuidara » Wed Nov 02, 2016 1:01 pm

MarpTarpton wrote:I don't disagree that it's inconvenient, but it is a feature knowingly put into the game by JC.

bright bright ... " a feature knowingly put into the game by JC " you're rly liars :P :)

but thx, I learned something new. :)
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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