by Judaism » Sat Oct 29, 2016 11:37 pm
Popham does favor pvp indeed, but the actual ticks and damage didn't change. They heavily relied upon cannons and potential using new mechanics such as cannibalism. Sadly the important cannons have had flaws from the start. Using new mechanics woud've been great but not making it so that the other methods are completely pointless. If they had reduced the soaks, increased the bile gains and changed the workings of mechanics such as TBF's and TBC's for the expeditions it woud've been extremely fun. The momentum got lost and very few people kept playing it competentive.
I very much liked the statue idea but it didn't really turned out to any ''nice'' fights anyway. It took months to find all the statues and we never managed to find all statues, only 5 and there was no help. Exploring a map is fun and all, but objects only show in a small distance. Even with mapping, you easily could've missed it and once you do, you would have to start all over again. Great idea, but sadly also wrongly implemented. It probaly shoud've shown some shadow, just like tbf's with a 100x100 visibility.
As for the witches in general, it was supposed to be alot more like an interactive hunt. Where you could somehow track the witches, but when they made the requirements for a t3 witch so insanely high with stupid fairytales that lovely thought became impossible. Darwoth aparently became the first t2 witch was about six months into the game, none of that was difficult in any way but due to those fairytales most people gave it up the first two months. (Those ***** fairytales were extremely hard for non-English people by the way, just like in-side jokes)
I like the importancy of winning the expeditions and especially how someone used it to gain power in the future on Providence, it will be well deserved but sadly most of the expedition wasn't particular impressive.
With that outcome being said and grealy displeasuring all of the back then still ''competetive'' players, they surely lost their interest in to this game. More veterans left and it became more and more clear that the developers struggled with balancing the game. They repeatedly sided with the more casual players and the ones that didn't embraced the core values of the game. In my eyes the development team is way too persistant with their one-eyed vision, not a single thing would get changed for compensation. Its like continue building a pillar on a broken base and never find a proper solution.
Now several years in the game, theres no way in hell that you'll be able to have an interesting Providence. Pointlessly raising your biles, skills and bases isn't something interesting for many people. For that reason sticking with perma-death on Providence does not even seems logical anymore. Losing years of progess is not how it was intended, not even in Jorb's and Loftars vision. Its a long visioned game now, with few dynamic changes. Lowering the risks and impacts in general would perhaps be something worth considering for Providence and having extremely interesting expeditions for your PvP sensation. For that to happen, they would have to come up with great expeditions and not some rip offs.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.