Heffernan wrote:when you use pocket watches and one isnt ran out u can keep pamming them but it doesnt do anything like increase the timer it just wastes one and has no effect till the previous is run out.
Heffernan wrote:did a few tests not sure about others but i got 1 madness and EVEN with 1 madness i always get 2-3 "the precious" when sifting at 4 madness i get 6-8 suppose it couldnt hurt to think that the numbers are bugged? under 3-4 madness u shouldnt get these at all and they are hard to dump.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:Heffernan wrote:did a few tests not sure about others but i got 1 madness and EVEN with 1 madness i always get 2-3 "the precious" when sifting at 4 madness i get 6-8 suppose it couldnt hurt to think that the numbers are bugged? under 3-4 madness u shouldnt get these at all and they are hard to dump.
That is not a bug, and I'm going to suggest to John to add some code that says 'if player = Heffernan, then ringchance = 4 x ringchance.
void handleForumComplaint(user)
{
if(user == "Heffernan" && coldShoulderPatch == TRUE) {
temperature = absoluteZero;
developer.Animation(bellyLaughAtNoobsFreezingInProv, 1.0);
}
}
Heffernan wrote:is there a reason why
Blood = Restore 100%
Broth = Restore 10-15%
but Water only Restore like 1% phlegm?
shouldnt it be 10% for pure and 15-20% for glacier?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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