Nurf Deers.

Forum for suggesting changes to Salem.

Re: Nurf Deers.

Postby _Gunnar » Tue Oct 16, 2012 4:44 pm

Or stay far and dodge it, then stab along its side, a la

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ole!

i'm not very talented at these things, so it took me a while to get used to it. just keep practicing.
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Re: Nurf Deers.

Postby darnokpl » Tue Oct 16, 2012 6:23 pm

_Gunnar wrote:Or stay far and dodge it, then stab along its side, a la

Image

ole!

i'm not very talented at these things, so it took me a while to get used to it. just keep practicing.


Try use trees as natural protection against deer's rush, if you got problems with following them.
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Re: Nurf Deers.

Postby Grabbler » Thu Nov 29, 2012 2:44 pm

Today a deer did 5!! ramming attacks in a row on me. I was able to dodge 2 of them, but then the 3rd hit me and it finished me off with 2 attacks standing right next to me. Quite a punch for a deer...
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Re: Nurf Deers.

Postby Dallane » Thu Nov 29, 2012 3:08 pm

Grabbler wrote:Today a deer did 5!! ramming attacks in a row on me. I was able to dodge 2 of them, but then the 3rd hit me and it finished me off with 2 attacks standing right next to me. Quite a punch for a deer...


Learn to fight them. Once you know what you are doing they will never do any damage to you
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Re: Nurf Deers.

Postby staxjax » Thu Nov 29, 2012 7:07 pm

Just get 90 yb and one shot them with a sword.

Click to move, wander mode, stay right next to the deer and thrust when when it stops. It won't charge you if you are next to it the whole time.
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Re: Nurf Deers.

Postby Kunitshoimb » Thu Nov 29, 2012 8:03 pm

I honestly completely agree. A deer should not be able to take down a bear, period, not to mention the charge mechanic itself appears to be flawed. I can click the portrait of a deer repeatably to walk right next to the deer, however, the deer is able to charge from nearly no space at all. I can solo a bear, or 3 beaver but I can only kill every other deer? I feel like somethings in the wrong order here, personally I'd be far more afraid of a rampaging bear then a deer anyway.

Also, to anyone using the 'learn2fight' argument, should I honestly be able to kill a bear, or 3 beaver at a time with no problems whatsoever but have issue with nearly every other deer? Maybe you should make them walk faster but require a good distance to charge, anything below 3 tiles is ridiculous. I shouldn't have to stand right behind an animals ass to prevent being killed by it. . . not to mention if I run the deer has magical abilities to charge me down no-matter what if I wasn't in the forest. Field fighting deer with mediocre bile is like fighting a bear in haven without a boat or marksmanship early on.
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Re: Nurf Deers.

Postby Dallane » Thu Nov 29, 2012 8:05 pm

Kunitshoimb wrote:I honestly completely agree. A deer should not be able to take down a bear, period, not to mention the charge mechanic itself appears to be flawed. I can click the portrait of a deer repeatably to walk right next to the deer, however, the deer is able to charge from nearly no space at all. I can solo a bear, or 3 beaver but I can only kill every other deer? I feel like somethings in the wrong order here, personally I'd be far more afraid of a rampaging bear then a deer anyway.

Also, to anyone using the 'learn2fight' argument, should I honestly be able to kill a bear, or 3 beaver at a time with no problems whatsoever but have issue with nearly every other deer? Maybe you should make them walk faster but require a good distance to charge, anything below 3 tiles is ridiculous. I shouldn't have to stand right behind an animals ass to prevent being killed by it. . . not to mention if I run the deer has magical abilities to charge me down no-matter what if I wasn't in the forest. Field fighting deer with mediocre bile is like fighting a bear in haven without a boat or marksmanship early on.


clicking the ground next to a deer isn't hard......they are easier to kill then crickets
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Re: Nurf Deers.

Postby Kunitshoimb » Thu Nov 29, 2012 8:08 pm

Dallane wrote:clicking the ground next to a deer isn't hard......they are easier to kill then crickets


Even if you're next to the deer they'll charge you sometimes, multiple times occasionally. I was able to kill a bear without taking a hit, but I literally get KO'd by every other deer I fight. Might just be a personal inability but I find them quite over-powered compared to pretty much anything else right now.
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Re: Nurf Deers.

Postby Dallane » Thu Nov 29, 2012 8:10 pm

Kunitshoimb wrote:
Dallane wrote:clicking the ground next to a deer isn't hard......they are easier to kill then crickets


Even if you're next to the deer they'll charge you sometimes, multiple times occasionally. I was able to kill a bear without taking a hit, but I literally get KO'd by every other deer I fight. Might just be a personal inability but I find them quite over-powered compared to pretty much anything else right now.


you need to learn to fight them because they don't charge from that distance. i kill them on a daily basis for the last few months and have never experienced this
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Re: Nurf Deers.

Postby Kunitshoimb » Thu Nov 29, 2012 8:18 pm

Dallane wrote:you need to learn to fight them because they don't charge from that distance. i kill them on a daily basis for the last few months and have never experienced this


Not quite sure what I'm doing wrong, I fight them like anything else pretty much. I often spam-click their portrait to keep up right behind them and even without a tile between us they'll charge me occasionally. I just managed to kill 2 without being hit but I used tree's and fallen-logs to my advantage while I kept my distance from the deer, seemed to work fairly well. I have noticed the majority of the time I get knocked out from deer is in fields though, lack of entities(trees,rocks,ect) between the deer and his target might allow for the deer to charge you more-often. Not quite sure how the actual mechanic works, but they seem to charge a little to repeatedly. I love the combat style, it just seems a little 'to' weighted towards higher-end biles. Simple critters would be a nice addition to differentiate between real hunting. Frogs, and dragonfly's like Haven maybe. The hierarchy of hunt progression just seems a little odd. Another idea towards my distaste of deer combat might be that the charge action they use does 2.5x their original damage. Maybe add a 5 second recharge time or something to prevent charge-spam, not sure of Jorb's opinion or awareness of this issue but that's just my two cents.
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