Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby JohnSnow » Mon Sep 19, 2016 1:18 pm

lachlaan wrote:what are the chances one of your modifier keys are sticky? shift/ctrl/alt i mean.

Nope.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Sep 19, 2016 2:04 pm

do you only have this in my client/also in Ender's? Default?
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Re: Custom client by Latikai, building on Ender's client

Postby lachlaan » Mon Sep 19, 2016 2:22 pm

I can't remember what the client used to do before .. hmm, was it that it used to lose the hook to the keyboard? Something like it just wouldn't take keypresses and y ou needed to restart. Sounds like that but instead the mouse link dies perhaps.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Sep 19, 2016 2:26 pm

lachlaan wrote:I can't remember what the client used to do before .. hmm, was it that it used to lose the hook to the keyboard? Something like it just wouldn't take keypresses and y ou needed to restart. Sounds like that but instead the mouse link dies perhaps.


It never did this, as far as I am aware. There is an old (rare) bug where an invisible textbox still has the keyboard hook, though. For example, you think you're not typing but actually you're typing in your kin list 'add by homestead' or some other random textbox of a window you've already closed. That would not be possible for the mouse, as that would mean that mouseclicks only don't work on certain parts of the world, or that clicking an item and then clicking on the world would still drop it (either in the world or in a container window that is there but invisible). I'm not aware of any such issues with the mouse, however.
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Re: Custom client by Latikai, building on Ender's client

Postby JohnSnow » Mon Sep 19, 2016 2:41 pm

Kandarim wrote:do you only have this in my client/also in Ender's? Default?

I never used them, but now installed and checked. Default client works well (and so fast omg), but Ender's client has the same problem, got it when entered mine.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Mon Sep 19, 2016 7:51 pm

hey, any clue how or if we can fix this?

Image

can never see how many thornbushflowers i got.
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Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Mon Sep 19, 2016 8:05 pm

Heffernan wrote:hey, any clue how or if we can fix this?

Image

can never see how many thornbushflowers i got.


I'd say cut off the text after some point with ...
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Sep 19, 2016 8:45 pm

Image

will be fixed next client update.
Can you think of any other ridiculously long item names ? I've only encountered it with the flowers so far.
It's programmed with a max length (25 characters) for the strings, but I'd better check (because the font is not monospace so some characters may cause it to still overflow).
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Re: Custom client by Latikai, building on Ender's client

Postby JohnSnow » Mon Sep 19, 2016 9:01 pm

Kandarim wrote:Can you think of any other ridiculously long item names ? I've only encountered it with the flowers so far.

Shredded tobacco. Not so terrible though.
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Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Mon Sep 19, 2016 9:18 pm

Kandarim wrote:Image

will be fixed next client update.
Can you think of any other ridiculously long item names ? I've only encountered it with the flowers so far.
It's programmed with a max length (25 characters) for the strings, but I'd better check (because the font is not monospace so some characters may cause it to still overflow).


Anything with a prefix like "unboiled", "unleavened" and stuff like that tends to get long, too.

[edit:] pretty sure unleavened english muffin dough did qualify here
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