TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Zarian wrote:And now I find out that even though they stole everything I had on me, coin and leather clothes, there is no evidence for me to even attempt to have a friend help me reclaim it and seek justice. How is it that stealing everything on my person is not a criminal act to be tracked?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Zarian wrote:yeah found about 100 criminal acts in town. that's great way of proving my point, and yet useless to finding my justice since I can't figure out which is mine. Not truly helpful but I appreciate at least that something I guess.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Zarian wrote:Make it so the guards in the main city, in my case Roanoke, are there to kill beavers and critters than get purposefully dragged into town. While browsing the markets just had some random jerk come in with beavers, had the creatures kill me, and he took all my belongings. For the main city to be a safe place, this is frustrating and wrong. Just lost hours and hours of work due to some random jerk I can't do anything about.
Dallane wrote:Sorry working as intended atm.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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