Think about the Tea!


ZoddAlmighty wrote:Think of it as rite of passage.
You are not a true Salemite as long as you have not lost 'important' items to obstacle collision.
Rifmaster wrote:ZoddAlmighty wrote:Think of it as rite of passage.
You are not a true Salemite as long as you have not lost 'important' items to obstacle collision.
Pretty much yeah.
It's a ****** thing but everyone just had to deal with it.
Taipion wrote:An easy fix would be, to increase the range in that you can pick up objects from the ground, not even much, just a little.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dexibii wrote:^^ Okay forget my idea, that right there is so much better than another button a new salem player would probably not recognize. Maybe like 1/2 a tile though just to be safe.
Dallane wrote:Taipion wrote:An easy fix would be, to increase the range in that you can pick up objects from the ground, not even much, just a little.
So people can pick stuff up through walls?
![Trollface ¦]](./images/smilies/troll.gif)
Dallane wrote:Taipion wrote:An easy fix would be, to increase the range in that you can pick up objects from the ground, not even much, just a little.
So people can pick stuff up through walls?
Dallane wrote:Taipion wrote:An easy fix would be, to increase the range in that you can pick up objects from the ground, not even much, just a little.
So people can pick stuff up through walls?
Rifmaster wrote:Dallane wrote:Taipion wrote:An easy fix would be, to increase the range in that you can pick up objects from the ground, not even much, just a little.
So people can pick stuff up through walls?
Um, they're saying 1/2 of a tile or 1/3 of a tile, just to be able to get things stuck underneath objects, you are purposefully acting dumb to make this good idea look bad.
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