add sound when character finish fishing

Forum for suggesting changes to Salem.

Re: add sound when character finish fishing

Postby MaxPlanck » Wed Aug 10, 2016 11:22 pm

TotalyMeow wrote:The policy, if anyone is confused, is that you are not allowed to AFK anything. You can use Kandarim's sifter or other simple macros, but you'd better be there, at your keyboard, able to react to anything a dev might do near you or say to you or you will be banned and/or have your claim ravaged.


Who stares at the game screen when they autosift on the custom client? What if my game was minimized while i watched a show but i'm still at my keyboard and some Dev just happens across this, rip my claim for not responding?

The joke standards of this games rules make no sense but whatever I don't need to afk fish. Its a complete trash mechanic and I just won't afk fish or fish at all for that matter, looking at my game and clicking myself for fishing is a joke in itself.

------

I'll list a few things you can do in game that automate which are allowed because lets throw reason out the window only because the devs added it into the game themselves its "Okay"

Sawing on a sawbuck; you start sawing again once the previous board is done. What is this sorcery?
Picking Branches; for all of eternity if you wish to afk it.
Digging the ground; until height/carrying capability ruin your day.
Cleaning Cotton; craft all button is okay its not "botting".
Chopping Wood/Trees; let me just log on 10 alts real quick and get this over with with my super awesome 100% macro skills.
Chipping Boulders; there goes my 100th'k piece of rubble.
Trip Hammer; Oh c'mon, if sifting needs to click every 2 seconds without autosift then why not do that with trip hammer? Make the player click every 2% tick to start it back up.
Arrow Key Movementl; I'm totally just grabbing random **** now. Holding arrow key is botting 100% if you have gob paths on you can clearly see the short end where you are suppose to stop but the game just starts another gob path at the end of that. ¦]
HotKey Bar; This is by far the very definition of a rigged macro. Make the player have to go into the battle menu, choose the skill, and then aim with the sword pointer as to where they wish to attack.
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Re: add sound when character finish fishing

Postby Dallane » Wed Aug 10, 2016 11:27 pm

MaxPlanck wrote:Image
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: add sound when character finish fishing

Postby MaxPlanck » Wed Aug 10, 2016 11:36 pm

Dallane wrote:
MaxPlanck wrote:Image


Image
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Re: add sound when character finish fishing

Postby Dallane » Wed Aug 10, 2016 11:42 pm

Maxcrybaby playing salem like......

Image
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: add sound when character finish fishing

Postby MaxPlanck » Thu Aug 11, 2016 12:07 am

Dallane wrote:Maxcrybaby playing salem like......

Image


BRB Botting "Eat" Rotten Fruit In My Inventory with my pro autoclick skills. ¦] ¦]
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Re: add sound when character finish fishing

Postby Dallane » Thu Aug 11, 2016 12:11 am

>he doesn't understand what botting is

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: add sound when character finish fishing

Postby MaxPlanck » Thu Aug 11, 2016 12:18 am

Dallane wrote:>he doesn't understand what botting is

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


Clearly not, because turning on my autoclick to right click a spot where my cursor sits over a fruit in which then cause the flower menu to pop up in which then causes the "Eat" command to go through since it is added to the "Menu" tab of Enders Client to auto eat the fruit and then does it again because of the autosort turned on that puts another fruit in that spot since there is a ton of fruit is not botting. Oh wait I thought it was botting.
Last edited by MaxPlanck on Thu Aug 11, 2016 12:19 am, edited 1 time in total.
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Re: add sound when character finish fishing

Postby jophbot » Thu Aug 11, 2016 12:19 am

Dallane wrote:Funny he went to sleep


Corrected. I'd sugged you read and gain some level of comprehension before posting retarded outbursts but your long history of missing the mark completely shows that you're a career fool, so it's pretty obvious that any sort of rational suggestion made to you will always just be met by some sort of derogatory attack rather than a coherent argument.
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Re: add sound when character finish fishing

Postby Dallane » Thu Aug 11, 2016 12:24 am

jophbot wrote:
Dallane wrote:Funny he went to sleep


Corrected. I'd sugged you read and gain some level of comprehension before posting retarded outbursts but your long history of missing the mark completely shows that you're a career fool, so it's pretty obvious that any sort of rational suggestion made to you will always just be met by some sort of derogatory attack rather than a coherent argument.


Took you long enough to think that one up eh
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: add sound when character finish fishing

Postby Taipion » Thu Aug 11, 2016 12:25 am

jophbot wrote:
Dallane wrote:Funny he went to sleep


Corrected. I'd sugged you read and gain some level of comprehension before posting retarded outbursts but your long history of missing the mark completely shows that you're a career fool, so it's pretty obvious that any sort of rational suggestion made to you will always just be met by some sort of derogatory attack rather than a coherent argument.


But you should not formulate it so complicated if you are really trying...
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