
The problem in my view is not that there is no/little skill specialization (there was in haven, and still each village/hermit just made everything themselves). In my view the problem is that it is easy to have production for all industries in the same place. I have two related ideas that could ameliorate this somewhat:
(1) Make farming impossible in the darkness, and implement darkness creatures/foraged items goddamnit ^^
- this would mean for a group/hermit to be able to make everything, they would need at least 2 bases.
- however this is limited, in that you could just have a leanto for your hunter deep in the darkness, instead of a whole other base
- possibly fix this by requiring the darkness products to be processed into finished "witchcraft" items before removing them from the dark (in the light they could instantly decay, for example) , thus requiring you to have a (large?) set of production facilities in the darkness.
- restrict teleportation to Boston from the darkness? (not sure)
(2) Make significantly different servers, for example
(a) Tundra:
- no farming allowed!
- even the central town is in (mild) darkness
- various unique animal pelts & products to be found here. Possibly the only source of some metals, such as gold?
(b) Tropical:
- increased farming yield
- greatly increased decay of any wooden object
- jungle should be prohibitively difficult to clear
- unique crops, e.g. sugar cane, bananas
- a few unique animals
- MALARIA
Travel between the servers should be possible using a Crown-sponsored service (expensive, but safe!) but also player-built ships should be able to be constructed (also expensive!), allowing piracy etc between different factions. But we know all that, the difference here is that there would be something worthwhile to transport and trade in the endgame.
[It is possible that (2) clashes with the aesthetic that the devs have for the game, but I think it would be rather cool :p.]
Apologies if this appears like a bit of a "list", I don't really think it is however - it is all focused on the goal of making trading viable & more interesting in the absence of new players.