Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Wed Jun 15, 2016 9:35 am

thx now works for me also

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Re: Custom client by Latikai, building on Ender's client

Postby Lansett » Wed Jun 15, 2016 9:23 pm

Kandarim wrote:teeny tiny client update, hopefully getting me into the swing of things again.

Thanks a lot :) Glad you're enjoying to get back into it.

aptson wrote:Hey bud i was wondering how to get the icon on items like tea and buckets back on. i have tried to figure out how to turn them back on but havn't had any luck. I did check the box in the general and un-check it multiple times but it doesn't do anything


It never ever worked for me.
I've the icons on dry good bags, but not on liquid containers, and never had.
The last time I discussed the subject I think Kandarim told about some Ender's merging.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Jun 15, 2016 9:53 pm

I am not aware of the liquid containers ever having had icons. They show what they contain to some extent, so i've never needed it.

change incoming (not particularily big on the client itself, but hopefully something other coders will like and use).
Writing the thread as we speak -- sneak a peek at my github to see what it's all about!

edit: it is done. Read about my new plug-in system here
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Lansett » Wed Jun 15, 2016 10:29 pm

Kandarim wrote:I am not aware of the liquid containers ever having had icons. They show what they contain to some extent, so i've never needed it.

I was referring to the tea icons showing on flasks in Ender's client.

Kandarim wrote:change incoming (not particularily big on the client itself, but hopefully something other coders will like and use).

Plugins are a nice idea :)
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Re: Custom client by Latikai, building on Ender's client

Postby GigiBecali » Sun Jul 03, 2016 12:32 pm

auto fishing when
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon Jul 04, 2016 5:52 pm

Image

Just use traps like everyone else.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Tue Jul 05, 2016 9:56 am

Kandarim wrote:Image

Just use traps like everyone else.


Traps no longer offer fish, only Shellfish, to get Fish u now have to Fish urself.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Jul 05, 2016 10:06 am

ah right - it's been ages since I did anything with fishing/shellfish.
I'm not about to implement something to do with fishing, when hints have been dropped that the system deserves a re-work (as it definitely does).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Heffernan » Sat Jul 09, 2016 5:33 pm

is there a way to have "items in inventory" added to the widget?

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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Jul 09, 2016 6:11 pm

there's the weight widget for a quick overview of your encumbrance, and the abacus for a more detailed overview. I'd rather not mix the two more.
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