Nerfing Bajgiels

Forum for suggesting changes to Salem.

Re: Nerfing Bajgiels

Postby Forungi » Wed Jun 22, 2016 9:22 am

Terrible suggestion.
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Re: Nerfing Bajgiels

Postby Lallaith » Wed Jun 22, 2016 1:59 pm

all the various bagels are 'lazy options', which players should be punished for using to a greater extent. Mush bagels are a great example of what's wrong- the other decent point giving foods in categories with bagel options are less worthwhile now. Why make a shroom legume salad rather than a spore bagel when they are very similar in laziness of production but the salad is far worse in like every way? And sauce chasseur isn't 'better enough' to justify using over spore bagel either in most cases. Of course it's particularly a thing in the case of mush category because of the super easy garlic braid restore.

the idea about having bagel purity influence purity of specific food group bagels is dumb though. It wouldn't really solve anything and would be out of line with the way food purity works in general.
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Re: Nerfing Bajgiels

Postby jakhollin » Wed Jun 22, 2016 2:18 pm

I think the full & fed debuff is enough of a punishment for the bagel types. Having a 10 day timer after doing a large session of spore bagels is good enough as it does slow the rate of increase. Mixed with the amount of work that has to be completed in making bagels I do not see a problem with them. I would like to see some of the other recipes catch up. Either way the game seems to be progressing to make it easier for a person to reach 500 biles with a little effort and 1000 with a little more of a sound investment which scales with iron walls.
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Re: Nerfing Bajgiels

Postby Lallaith » Wed Jun 22, 2016 2:21 pm

jakhollin wrote: the amount of work that has to be completed in making bagels
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Re: Nerfing Bajgiels

Postby Nsuidara » Wed Jun 22, 2016 3:20 pm

15kg all types Flour (mean 60kg) = 100 Bajgiels
then need 300 shrooms

isn't hard for middle player what style-play is garden/farm-fields
but other still is hard :P
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Re: Nerfing Bajgiels

Postby Darwoth » Thu Jun 23, 2016 9:58 am

heffenran wants to nerf bagjels because they are not what he is set up to pump, lailiath wants to nerf bagjels because she finally arrived to the fruit orchard 6 months late.

i really do not give a **** if bagjels are nerfed or not since i do not use them, however they are just fine like they are and it annoys me to see tards using this forum for their ulterior motives.
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Re: Nerfing Bajgiels

Postby Lallaith » Thu Jun 23, 2016 11:43 am

Darwoth wrote:heffenran wants to nerf bagjels because they are not what he is set up to pump, lailiath wants to nerf bagjels because she finally arrived to the fruit orchard 6 months late.

i really do not give a **** if bagjels are nerfed or not since i do not use them, however they are just fine like they are and it annoys me to see tards using this forum for their ulterior motives.


lol there isn't a player in this game who ever loved fruit trees as much as i do, right from the start.

the gluttony system already catered to the stupid and lazy more than enough before the changes
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Re: Nerfing Bajgiels

Postby Darwoth » Thu Jun 23, 2016 12:48 pm

Lallaith wrote:
Darwoth wrote:heffenran wants to nerf bagjels because they are not what he is set up to pump, lailiath wants to nerf bagjels because she finally arrived to the fruit orchard 6 months late.

i really do not give a **** if bagjels are nerfed or not since i do not use them, however they are just fine like they are and it annoys me to see tards using this forum for their ulterior motives.


lol there isn't a player in this game who ever loved fruit trees as much as i do, right from the start.

the gluttony system already catered to the stupid and lazy more than enough before the changes



i had an orchard with 500 of each tree (except snozz) almost since the beginning back when fruit was useless for the past year newbalewb.

anyway there will never be a perfect gluttony system, there will ALWAYS be a few recipes in each tree people gravitate toward. for example my two non fruit rotations are "lazy" as they are a recycling loop but require more work to actually create than most other rotations, the answer to good design is never to nerf **** like this that really isn't OP anyway, it is to bring things that suck in line with it. ***** an entire series of mid game foods like this has no effect on advanced players however it hampers mid range folks which hampers game growth as they are that much more delayed from reaching end game status and competing on that level.
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Re: Nerfing Bajgiels

Postby Lazun123 » Thu Jun 23, 2016 10:38 pm

-1 to the idea
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Re: Nerfing Bajgiels

Postby ALTaZAR1 » Fri Jun 24, 2016 6:48 am

Heffernan wrote:Hello, since Bajgiels are the only food worth using basically they should be nerfed in how many u can spam

i noticed when you have 0% purity bajgiels and 100% mushrooms the bajgiel will always be 100%, but instead it should take the purity of the bajgiel and the mushrooms/nuts/whatever you use



Heffernan if you dont farming fluor,mushroms,garlick braid and other... its you problem.
from make 1000 bajels need too alot time.
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