Player Owned Stalls

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Re: Player Owned Stalls

Postby aptson » Thu Apr 14, 2016 6:33 pm

lol.. thanks for the welcomes everyone. any other feedback regarding the topic? I looked for a bit on forums for similar posts but had no luck.
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Re: Player Owned Stalls

Postby Kralith » Thu Apr 14, 2016 6:42 pm

Most things in this game you learn in a hard way.
Loosing items in water.
Loosing items by droping on ground.
Loosing valuable items while crafting.
Loosing items in first own player stall for reason to put it wrong.
Loosing Toons in reason for doing crime.
etc., etc.

We have still many carebear things in game, this some hardcore elements should be stay into game.

See it in this way, you are now more careful by putting things into your stall.
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Re: Player Owned Stalls

Postby Sipo » Thu Apr 14, 2016 6:51 pm

Strakknuva225 wrote:
Sipo wrote:Welcome, dont't forget to check my ugly salem videos.


I always do, I am strangely attracted by the faker-than-Hollywood-people laugh.


:oops:
Thank you I'll do it more often.
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Re: Player Owned Stalls

Postby Dallane » Thu Apr 14, 2016 7:10 pm

It's set like this for a reason. If you could remove any item with no penalty then you would just make your stall a free bank. Thats also why the price works like it does.

So yes this would be abused to hell and back.
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Re: Player Owned Stalls

Postby aptson » Thu Apr 14, 2016 7:22 pm

Dallane wrote:It's set like this for a reason. If you could remove any item with no penalty then you would just make your stall a free bank. Thats also why the price works like it does.

So yes this would be abused to hell and back.



I feel there are way worse things that could be "abused" then just being able to take things in and out of your stall. Honestly to say that's something to abuse is like saying a purse is used to abuse storing silver. I see were your coming from but the trading in this game needs a little love and that in my opinion is an easy solution to accommodate a more efficient and better way of trading. You still have to pay your due's for owning it so its not like its free storage either. Not only that but there is a limited number of stalls to begin with.
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Re: Player Owned Stalls

Postby aptson » Thu Apr 14, 2016 7:30 pm

Kralith wrote:Most things in this game you learn in a hard way.
Loosing items in water.
Loosing items by droping on ground.
Loosing valuable items while crafting.
Loosing items in first own player stall for reason to put it wrong.
Loosing Toons in reason for doing crime.
etc., etc.

We have still many carebear things in game, this some hardcore elements should be stay into game.

See it in this way, you are now more careful by putting things into your stall.


All reasonable mechanics, but this term care bear i think is over-used a bit. generating a player base IS about catering to the new players, period. Small micro management never did anyone any good. Look at any other successful crafting game and tell me they don't allow you to change price's on there shops and/or take items in and out of it. It's just not practical because it limits people's ability to value there items according to the economy of the game. And yes i lived and learned. That still doesn't change my opinion on the matter.
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Re: Player Owned Stalls

Postby Claeyt » Thu Apr 14, 2016 7:34 pm

1st off, there was abuse for storage without penalties for taking stuff out in previous worlds but Jorbtar fixed it quickly and we've had something similar to what we have now for years.

Secondly, I don't believe you lose your stall if you die. I may be mistaken because I haven't had to deal with it but from my understanding you simply inherit the stall just like you can inherit Pclaims.
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Re: Player Owned Stalls

Postby jakhollin » Thu Apr 14, 2016 7:45 pm

aptson wrote:I would like to request that you change the fact that you cant remove items from the stalls after putting them in it. its not realistic at all. Not only that but you guys already slam us with a 35% tax just for trying to trade with them, which would be fine if i could completely control what i put in the thing. I don't think its fair at all that you cant remove or adjust items to whatever price you want either. I payed money to "own" that stall and i don't even have control over it.


Wrong you do not own the stall you are renting it. As a renter any items placed in the stall are immediatly subject to a 35% tax which you must spend whether someone else buys the item or you yourself purchase it.

aptson wrote:You need more quality of life updates to make this game more popular, and that's a fact. If you want to say that we focus on end game content for vet's, well they like quality of life updates too. People don't like putting stuff in there newly purchased stall just to find out that they cant even remove the stuff. PLEASE CHANGE


As previously stated by the time you have enough money for a stall you should also have the mindset that testing everything you have not encountered is an acceptable process in the game.

aptson wrote:PS at the very least start added warning message's on certain mechanics, its not about being what you guys call "Care bear" its about making your game a success, and quality of life updates are the kind of things you do to make it successful. Just a friendly piece of advice from a fellow gamer.


There are plenty of warning messages in the game. Have you ever declaimed a pclaim? There is a clear message that stops to make sure you understand what you are about to do. Just the same when I first got my stall the first thing I decided to sell was a twig so I could figure out what "Purge" really meant. Didnt know if it was going to eject the item out of the stall, delete it from existence, throw it in my inventory, or if the stall was going to puke on my face. I suggest as you continue to play Salem you take the approach of testing things to figure out what they do.
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Re: Player Owned Stalls

Postby DarkNacht » Thu Apr 14, 2016 7:50 pm

Watch what you ask for, items will be able to be retrieved from stalls without buying them after the theft from stalls mechanic is implemented.
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Re: Player Owned Stalls

Postby aptson » Thu Apr 14, 2016 7:55 pm

Wrong you do not own the stall you are renting it. As a renter any items placed in the stall are immediatly subject to a 35% tax which you must spend whether someone else buys the item or you yourself purchase it.


Your right i am renting. Would you rent a property and start a buisness from a renter that doesn't allow you to determine your own price's and take things back from your shop :P? Not trying to be rude just blunt.

As previously stated by the time you have enough money for a stall you should also have the mindset that testing everything you have not encountered is an acceptable process in the game.


Your completely right. enough said

There are plenty of warning messages in the game. Have you ever declaimed a pclaim? There is a clear message that stops to make sure you understand what you are about to do. Just the same when I first got my stall the first thing I decided to sell was a twig so I could figure out what "Purge" really meant. Didnt know if it was going to eject the item out of the stall, delete it from existence, throw it in my inventory, or if the stall was going to puke on my face. I suggest as you continue to play Salem you take the approach of testing things to figure out what they do.


That does not apply to the stall. If so i wouldn't be having this conversation haha :D. I did test the purge button with a beaver hide, not quite as smart as you with a twig but ill hopefully get there one day.

All and all guys i am just telling you how new people see the game, because i am new. These are just some of the turn off's that i have encountered for the game. In the end the veteran's/Mods of the game will always have more sway when it comes to game design and quality of life updates. Take this post with a grain of salt if need be.
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