Weapons made from multiple forgings

Forum for suggesting changes to Salem.

Re: Weapons made from multiple forgings

Postby Nsuidara » Thu Apr 14, 2016 7:26 am

Yet some of my ideas were rejected because they do not fit into the historic climate salem ...
and here you want to give some Asian group items .. Go to play in the Asian game ... btw. fashion for the samurai items was in 2012 year...


more honestly could have used a better form of quality options weapons ...
because we have one powerfull attack Thrist... no BOWS no other options ...

meybe apply to poison the blade some poision give crippling, slowing or other ...
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Re: Weapons made from multiple forgings

Postby saltmummy » Thu Apr 14, 2016 8:29 am

Katana aren't... made that way? Multiple types of steel though, yes. The steels are layers together and worked. Once the smith has the different steels the way he wants them, they are worked into a billet and from there turned into a sword. It's a fairly complex process to be sure, but not a process of adding more material to a partially completed weapon or tool. Forget that though, let's talk about the process of adding more metal to metal and how practical that is. Throwing more metal onto a sword does very little except add weight, and doing so would get more difficult the more metal you had to work on. You can't just duct tape metal pieces together and call it good either. Even just heating the two pieces isn't really adequate. In blacksmithing, back before we had the various welders mankind uses to join bits of metal we have today, we had to forge weld pieces of metal together. This involves roughing up the steel, spreading flux on the two bits of metal, heating them up until they are white hot, layering the two white hot bits of metal over one another, and beating the ever loving crap out of them with a hammer. Sends hot sparks everywhere. The only thing I can think of that makes "multiple forgings" make any practical sense is the idea of taking a blade or tool back to the shop to try and improve the temper. Or to hammer out imperfections, or grind out a chip or crack. All of those don't involve a true forging and don't require more metal to be added.

And yes, I have a background in traditional metal working.
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Re: Weapons made from multiple forgings

Postby aragaer » Thu Apr 14, 2016 9:07 am

I'd rather suggest tempering - when you heat up a finished weapon and then put it into a water or oil. You can only temper it once and tempered weapon is better than non-tempered. It might be getting some purity of coal used for heating and some purity of oil used for tempering.
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Re: Weapons made from multiple forgings

Postby Sipo » Thu Apr 14, 2016 11:15 am

I dont realy care if they are katanas or two handed swords or whatever. I just chose katanas because i saw part of the makin process and it seemed to be forged and reforged and yes someone mentioned layers. I just wanted to suggest an op item for creaures that would not be affected by slot modifiers but rather on grinding that would create tears if lost or stolen ¦] ¦]
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Re: Weapons made from multiple forgings

Postby Argentis » Thu Apr 14, 2016 12:39 pm

Sipo wrote:I dont realy care if they are katanas or two handed swords or whatever. I just chose katanas because i saw part of the makin process and it seemed to be forged and reforged and yes someone mentioned layers. I just wanted to suggest an op item for creaures that would not be affected by slot modifiers but rather on grinding that would create tears if lost or stolen ¦] ¦]


Yep Katana are forged through layering. It's a process invented by the japanese that made quite hardy sword out of.... ****** iron. Japon didn't have any mine of good quality iron. But just for info Katana are extremely ****** swords against armor and are only good against flesh, they had to be constantly repaired because as soon as they would hit something then some pieces would break. Katanas are not the ultimate sword because there are no ultimate swords but swords with different purposes. Curved swords are usually better at cutting, thin swords at piercing, Straight sword are somewhat balanced between the two. You got weird techniques like half-swording which involves taking the blade with your bare hand to get more control on the point of your blade (if you do it right you wouldn't cut yourself but they also had gauntlets anyway with leather on the inside to protect them), or pommeling which involes taking the blade with both of your hands and using the pommel as a bludgeoning instruments.
Anyway I digress on sword techniques when we are talking about sword forging. If you want a new weapon then I would suggest a spear to the devs, that would actually be more useful for hunting as someone suggested and more historically accurate or even an early bayonet that you could put at the top of your musket and which would allow you to thrust with it (just for info at that era bayonets wouldn't be attached to the top of the barrel but actually plugged inside the barrel rendering the weapon unable to shoot but allowing the wearer to quickly shift into a close range weapon in a pinch).
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Re: Weapons made from multiple forgings

Postby Kandarim » Thu Apr 14, 2016 12:53 pm

depending on your view, the bayonets at the time simply transformed the musket into a harpoon gun.
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Re: Weapons made from multiple forgings

Postby Dallane » Thu Apr 14, 2016 1:30 pm

Argentis wrote:Yep Katana are forged through layering. It's a process invented by the japanese that made quite hardy sword out of.... ****** iron.


Wrong. The processed they used was already known and used by Europe. It is no way exclusive to nippon.
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Re: Weapons made from multiple forgings

Postby Darwoth » Thu Apr 14, 2016 3:02 pm

i like the original idea of having a weapon you can continue to enhance to boost its damage, would be similar to the sausage mechanic or the grub mechanic and it would be "in character" for salem when taking into account damascus steel, simply make it so each bar of steel adds one more layer and each layer gives the small damage modifier.

naturally there should also be a 1% or so chance to break the weapon when used to keep people from making (and endlessly keeping) swords with 2k layers and one shotting darkenbears forever once its complete.
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Re: Weapons made from multiple forgings

Postby Paradoxyc » Thu Apr 14, 2016 3:26 pm

TotalyMeow wrote:
Paradoxyc wrote:
Claeyt wrote:I'd hate to see the game get too far away from historical accuracy but there's plenty of weapons from the 16th and 17th centuries they could add.


Lightsabers incoming?


Does 400 years qualify as 'a long time ago'?


Well salem certainly does feel like a galaxy far far away ¦]
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Re: Weapons made from multiple forgings

Postby jakhollin » Thu Apr 14, 2016 3:33 pm

Paradoxyc wrote:
Well salem certainly does feel like a galaxy far far away ¦]


A long, long time ago
I can still remember how that music used to make me smile
And I knew if I had my chance
That I could make those people dance
And maybe they'd be happy for a while


I like the idea of having bayonets that would be nice so we can thrust with a gun. But not sure why anyone wants to add more to sword when it already has purity.
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