xsarfax wrote:Make it realistic is too hard for code
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Sipo wrote:Maybe something like a katana. Where each steel bar added to the sword gives it +0.05 damage only usable on creatures and to wield you requiere at least certain number of humors or proficiencies so that they are not given to alts. I wwould love to put several steel bars on a sword, or have all town work on a common goal like a hunting sword.
weeb alert!
Sounds like a really OP way to make a sword
Dallane wrote:xsarfax wrote:Make it realistic is too hard for code
100% false
Paradoxyc wrote:Dallane wrote:Sipo wrote:Maybe something like a katana. Where each steel bar added to the sword gives it +0.05 damage only usable on creatures and to wield you requiere at least certain number of humors or proficiencies so that they are not given to alts. I wwould love to put several steel bars on a sword, or have all town work on a common goal like a hunting sword.
weeb alert!
Sounds like a really OP way to make a sword
Hmm, maybe it could stack with sharpening whetstone or purity for a max of 20%? That way max value would be possible at 20% extra
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
xsarfax wrote:Argentis wrote:It's not how sword making works. Adding more metal to a blade after it has been forged? It will only create different layers of differently tempered metals and weigh the blade down until it's unusable. A good one handed sword is less than 1Kg for a reminder.
less than 1kg ? But ingame we make sword from 15kg of metal![]()
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Any aspect of this game cant be realistic.... beacouse this is only game :F
Make it realistic is too hard for code
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:I'd hate to see the game get too far away from historical accuracy but there's plenty of weapons from the 16th and 17th centuries they could add.
xsarfax wrote:Argentis wrote:It's not how sword making works. Adding more metal to a blade after it has been forged? It will only create different layers of differently tempered metals and weigh the blade down until it's unusable. A good one handed sword is less than 1Kg for a reminder.
less than 1kg ? But ingame we make sword from 15kg of metal![]()
![]()
Any aspect of this game cant be realistic.... beacouse this is only game :F
Make it realistic is too hard for code
Paradoxyc wrote:Claeyt wrote:I'd hate to see the game get too far away from historical accuracy but there's plenty of weapons from the 16th and 17th centuries they could add.
Lightsabers incoming?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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