MM Tribe & Darwoth, The Forbidden Love

Forum for In-Game politics, relations and matters of justice.

Re: MM Tribe & Darwoth, The Forbidden Love

Postby darnokpl » Fri Nov 23, 2012 11:16 pm

Darwoth wrote:i know you are trying to rally everyones attention against the group that **** on you but using some retard like bait as the rallying cry is a pretty big stretch :lol:


You missed my point, I don't care who you are going to raid.
I just said you (raiders/griefers) are not united at all, so you always lose against groups that know how to teamwork, like bait and his friends.

I have seen you are crying about last update and all of you will cry about it sooner or later and this thread shows why.
While 4-5 people can work and kill criminals, why you won't do same and try to grief in larger groups instead of doing this what we see here?
If game rules are changed then change your play style and keep doing what you did.

Trying to win in closed beta is stupid, imho we are here to test game balance, but to do that we (as beta testers) should choose side (best option on each server different, to avoid "rangers" killing farmer alt) and have fun, you guys choose raiders path and that is fine as long as you understand game rules :)
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby Ass_Kraken » Fri Nov 23, 2012 11:17 pm

gregl26 wrote:My god you guys are all nerds

Aren't you the guy who acted like some bad-ass scammer?

darnokpl wrote:Trying to win in closed beta is stupid, imho we are here to test game balance, but to do that we (as beta testers) should choose side (best option on each server different, to avoid "rangers" killing farmer alt) and have fun, you guys choose raiders path and that is fine as long as you understand game rules :)

Testing community interactions in a simulated enviroment of self-imposed rules? Haha, no, that's exactly what yörb has said he wants to avoid.
Last edited by Ass_Kraken on Fri Nov 23, 2012 11:21 pm, edited 1 time in total.
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby staxjax » Fri Nov 23, 2012 11:20 pm

Different Greg, but he still acts like a badass and has every space on his hotbars set to the the RUN manuever.
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby gregl26 » Fri Nov 23, 2012 11:22 pm

Ass_Kraken wrote:
gregl26 wrote:My god you guys are all nerds

Aren't you the guy who acted like some bad-ass scammer?


There are 2 ppl named Greg that post on the forums. The guy you are thinking of is greg048 something or other
staxjax wrote:Well, the truth is gregl26 single handely caused the demise of BTK by trying to be a spy. I can assure you there will be no reprecussions from our action, because both you guys and the chief are much to weak to consider taking action.


fyi there were
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby gregl26 » Fri Nov 23, 2012 11:24 pm

staxjax wrote:has every space on his hotbars set to the the RUN manuever.


so true
staxjax wrote:Well, the truth is gregl26 single handely caused the demise of BTK by trying to be a spy. I can assure you there will be no reprecussions from our action, because both you guys and the chief are much to weak to consider taking action.


fyi there were
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby darnokpl » Fri Nov 23, 2012 11:40 pm

Ass_Kraken wrote:
darnokpl wrote:Trying to win in closed beta is stupid, imho we are here to test game balance, but to do that we (as beta testers) should choose side (best option on each server different, to avoid "rangers" killing farmer alt) and have fun, you guys choose raiders path and that is fine as long as you understand game rules :)

Testing community interactions in a simulated enviroment of self-imposed rules? Haha, no, that's exactly what yörb has said he wants to avoid.


Well maybe you are right, but still Devs are changing rules to change game play style for both groups (raiders and crafters).
Question is that both groups will adapt or not, in this thread we can see that raiders are having issues to form larger groups, this would be good after release for crafters, but now they should forget about it and try to play and check what is new. At least that's are my 2 cents about their forbidden love :)
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby Dallane » Sat Nov 24, 2012 12:56 am

darnokpl wrote:Trying to win in closed beta is stupid, imho we are here to test game balance, but to do that we (as beta testers) should choose side (best option on each server different, to avoid "rangers" killing farmer alt) and have fun, you guys choose raiders path and that is fine as long as you understand game rules :)


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Re: MM Tribe & Darwoth, The Forbidden Love

Postby alloin » Sat Nov 24, 2012 2:00 pm

Darwoth wrote:
alloin wrote:So this makes you a scary bad guy ? :p (since 2006? including WoW @ 2008)
I've seen it all aswell, no cellphones, black & white tv, no internet, no computer (i bet i had one earlier then you, my parents where wealthy!), does this makes me a scary bad guy aswell now ?
Or should I post years-old screenshots from pvp-servers? scoreboards to raise my e-peen? No, it does not make mine bigger !



?***** what talking about the you are

About you and your bad-ass website !

Bragging about beeing old(er) but mentally young ( & challenged? ) aka teen's mentality.


I agree with Darnokpl though, but some groups can't leave the past behind, I showed my good heart enough now, letting strangers in (roanoke), giving strangers a place to live (plymouth/rich's failed attempt), over 10k silver worth of free items, filled purses for strangers ! Some kids can't leave it, i cranked them in some way so they can't let go of it.

I see a group of tweens who have money issues, play 24/7, but yet can't trust someone who would put 100's of dollars in that group.

The only one who is able to talk on a civilized way so far, was Chief (& some unrelated groups).
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby Darwoth » Sat Nov 24, 2012 3:15 pm

pretty sure all i was doing was comparing the gaming community of yesteryear to that of today and pointing out why i found the former to be more fun, sorry if the fact you have never done anything of note and others have rubs you the wrong way.
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Re: MM Tribe & Darwoth, The Forbidden Love

Postby Sevenless » Sun Nov 25, 2012 6:55 am

Darwoth wrote:pretty sure all i was doing was comparing the gaming community of yesteryear to that of today and pointing out why i found the former to be more fun, sorry if the fact you have never done anything of note and others have rubs you the wrong way.


I don't think game communities are getting better, or worse. They're just moving around. You can still find innocent sweet players in large clumps in the right games, cool peeps in clumps playing others. And trolls trolling wherever they're tolerated.

I think the real loss people mourn is the death of games whose community was particularly enjoyed. I know a lot of UO players are still lost looking for something similar to the community that game built.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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