Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Agalloch » Sat Feb 27, 2016 3:53 pm

Hello, I dragged the minimap offscreen and now I dont know where it is and dont know how to put it back again... please help
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Feb 27, 2016 6:09 pm

Kandarim wrote:your windows.conf is messed up. Try editing it and removing the line of your crafting menu.
If you can't find it, deleting ~/Salem/windows.conf will result in a reset of all UI settings (i.e. window positions). This will be your last option, but it's a guaranteed fix.
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby HDHB » Sun Feb 28, 2016 6:41 pm

Kandarim wrote:
DeepSixed wrote:What's with the small red circles around my toon (and it shows up around the Mannequins as well)... looks like the firing circles for long range mortar?

Don't see any new options in the menu. Didn't see it a few hours ago.


aww crap - that leaked through ? They were experimental features to denote the stomp/uppercut/cleave range of your character. didn't mean to make them public yet.
Oh well, consider this their release notes.


Thanks for your work with the client!
Could you make this feature optional maybe?
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Re: Custom client by Latikai, building on Ender's client

Postby Victor » Mon Feb 29, 2016 2:18 pm

How can I see animals with their models instead of seeing squares : white square for rabbit, green for cricket etc
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Re: Custom client by Latikai, building on Ender's client

Postby salemwutwut » Tue Mar 01, 2016 1:32 pm

whoever created sucky cam, thank you... i was going crazy with the little movement the character does when interacting with objects, the camera would follow the character and shake a little... the sucky cam is the only one free of this annoyance... imagine picking 100 planting pots and every time the camera shakes a little... it was getting to my nerves, so thank you for sucky cam
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Mar 01, 2016 1:42 pm

@Victor: in the radar.xml file, change showicon=true on the animal groups.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sat Mar 05, 2016 5:41 pm

A series of QoL fixes:

- Blended foodstuffs (notably, e.g. lobster mushrooms and sugar caps) now show a blended version of the colours if two colours have the same gluttony values.
Image
- Borka radii are now optional (and turned off by default)
-The Abacus is now less stringent in its printing accuracy - 0.01 is enough accuracy for salem purposes :)
-The Chat UI and main menu now remember whether they are open or not over character relogging/client restarts
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby HDHB » Sat Mar 05, 2016 9:18 pm

Awesome, thank you!
Jesus died for our sins. You should do the same.
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Re: Custom client by Latikai, building on Ender's client

Postby mgwerner » Sun Mar 06, 2016 8:54 am

Great client, but this keeps happening, more frequently this past week and all day today:
java.lang.UnsatisfiedLinkError: Can't load library: C:\Users\Michael\Salem\bin\nativewindow_awt.dll
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:551)
at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:64)
at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:96)
at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:414)
at jogamp.nativewindow.NWJNILibLoader.access$000(NWJNILibLoader.java:39)
at jogamp.nativewindow.NWJNILibLoader$1.run(NWJNILibLoader.java:49)
at jogamp.nativewindow.NWJNILibLoader$1.run(NWJNILibLoader.java:41)
at java.security.AccessController.doPrivileged(Native Method)
at jogamp.nativewindow.NWJNILibLoader.loadNativeWindow(NWJNILibLoader.java:41)
at jogamp.nativewindow.jawt.JAWTUtil.<clinit>(JAWTUtil.java:300)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:327)
at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:323)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:323)
at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1545)
at javax.media.opengl.GLProfile.access$100(GLProfile.java:76)
at javax.media.opengl.GLProfile$1.run(GLProfile.java:155)
at java.security.AccessController.doPrivileged(Native Method)
at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123)
at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:2063)
at javax.media.opengl.GLProfile.get(GLProfile.java:906)
at javax.media.opengl.GLProfile.get(GLProfile.java:922)
at haven.HavenPanel.stdcaps(HavenPanel.java:60)
at haven.HavenPanel.<init>(HavenPanel.java:74)
at haven.HavenPanel.<init>(HavenPanel.java:84)
at haven.MainFrame.<init>(MainFrame.java:218)
at haven.MainFrame.main2(MainFrame.java:415)
at haven.MainFrame.access$100(MainFrame.java:63)
at haven.MainFrame$8.run(MainFrame.java:482)
at java.lang.Thread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby jcwilk » Sun Mar 06, 2016 9:32 am

Kandarim wrote:Blended foodstuffs (notably, e.g. lobster mushrooms and sugar caps) now show a blended version of the colours if two colours have the same gluttony values.


Thank you! Just noticed this during a gluttony session, super useful 8-)
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