Dallane wrote:salemwutwut wrote:remove scents from player's brawling and you'll have a lot more people willing to fight
there's no incentive to fight, even if you win you'll leave scents
You are a massive idiot if you really think this. 100% not the problem at all.
It is "part" of the problem. Albeit not the only problem with PvP/Raiding.
I mean, imagine if you are out exploring/foraging/just not in base for any reason and someone shows up on the map.
>>>
>>>You think to yourself "***** me I have to run back to base now because if I fight this ******* it goes either two ways, I knock him out or I get murdered...But if I knock him out I have to waste a **** ton of time gathering materials to make a Pclaim/Walls around the scents for aggravated assault. Well, guess I'll just run and completely ignore this ******* because if that ******* really wants to get back at me even if I do not kill him, he will probably Townbell my claim or spend his time to break through the wall I made. I mean, I guess I could Townbell the scents and guard it but that is a waste of ***** money. ALL OF THIS COMPLICATED **** FOR SOME RANDOM ***** WHO PASSED BY, GARHROFA:LBSDWEsfsjvnl, and don't even get me started on getting sent to the stocks and being diseased or just **** out of luck because you cannot play that character now just cause of little **** brawl you had with said *******"
Now do you see what is wrong with PvP?