Looking for protection

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Re: Looking for protection

Postby Heffernan » Sat Feb 27, 2016 11:58 am

Judaism wrote:We indeed were working on a Tithe concept, never fully implemented yet.


when the Tribe was in it worked very well since they were the best players out there.

but now we have the KKK who posses neither combac tactics, skill or experience thus a treaty wouldnt work as people would just laugh about them or call Darwoth to scalp them again.
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Re: Looking for protection

Postby Dallane » Sat Feb 27, 2016 12:15 pm

Heffernan wrote:
Judaism wrote:We indeed were working on a Tithe concept, never fully implemented yet.


when the Tribe was in it worked very well since they were the best players out there.

but now we have the KKK who posses neither combac tactics, skill or experience thus a treaty wouldnt work as people would just laugh about them or call Darwoth to scalp them again.


The tribe wasn't that good at combat either. Funny thing about salem is the general player skill is extremely low. There is almost zero aggressiveness with the players here. Anyone who has the slight will to fight can "dominate" the game.

Darwoth is a perfect example. High skill player who loves to kill can take on 10 people at once and make fools of them.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Looking for protection

Postby Judaism » Sat Feb 27, 2016 1:56 pm

I do not agree that Darwoth is a highly skilled person, he however almost always relies upon his tactics and just alot of perseverance. With proper knowledge of the game and with plenty of resources it is absolutely possible to always get out of combat one way or another.

I have never claimed to be good at PvP, I do however think that we have thrown a fair bit of tactics in the public knowledge over the last year orso, which people beforehand did not think off.

The Salem playerbase is horrible and indeed does not hold very much competence, I just hope this ever changes. If I take ToL for example, we get raided almost every day by multiple groups just for messing with them recently or many weeks ago, some don't even have a reason at all. The game is much more based upon grief and raiding is much quickler with less risks sadly, no stupid requirements to raid and so on. Ultimately It just hardens the playerbase, which is the only thing you could wish for, no resistance gets very boring.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Looking for protection

Postby salemwutwut » Sat Feb 27, 2016 3:01 pm

remove scents from player's brawling and you'll have a lot more people willing to fight

there's no incentive to fight, even if you win you'll leave scents
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Re: Looking for protection

Postby Heffernan » Sat Feb 27, 2016 3:10 pm

#RemoveTBC2016
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Re: Looking for protection

Postby KruskDaMangled » Sat Feb 27, 2016 7:16 pm

Not every scent is summonable you know. You can be fairly antisocial and not face death or stocking for it.

And if people don't feel like risking clothes and equipment at the Dock Club, they clearly don't want to fight because that just plain doesn't have scents.

Yeah, you can get messed with in other ways than just being rolled when you are insensible on the floor in there, but since when was Salem perfectly safe?

Hell, you could have your "seconds" or just plain townies from one or both groups involved act as a form of bouncer to keep things relatively controlled so opportunists don't wander in and mess with the fight or cause trouble.

Hang around at the entrance, look intimidating, have clothes on that make them hard to push or have two layers of people.
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Re: Looking for protection

Postby Nikixos » Sat Feb 27, 2016 8:47 pm

Judaism wrote:I do not agree that Darwoth is a highly skilled person, he however almost always relies upon his tactics and just alot of perseverance. With proper knowledge of the game and with plenty of resources it is absolutely possible to always get out of combat one way or another.

I have never claimed to be good at PvP, I do however think that we have thrown a fair bit of tactics in the public knowledge over the last year orso, which people beforehand did not think off.

The Salem playerbase is horrible and indeed does not hold very much competence, I just hope this ever changes. If I take ToL for example, we get raided almost every day by multiple groups just for messing with them recently or many weeks ago, some don't even have a reason at all. The game is much more based upon grief and raiding is much quickler with less risks sadly, no stupid requirements to raid and so on. Ultimately It just hardens the playerbase, which is the only thing you could wish for, no resistance gets very boring.


This translates into making alts easier = much more pvp, gluttony bonus increased for the top groups, maybe even group gluttoning to raise alts
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Re: Looking for protection

Postby salemwutwut » Sat Feb 27, 2016 10:00 pm

Judaism wrote:The Salem playerbase is horrible and indeed does not hold very much competence


yea I'm sure it's the playerbase fault
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Re: Looking for protection

Postby Judaism » Sat Feb 27, 2016 10:06 pm

Mainly yes, even with the current difficulty.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Looking for protection

Postby Dallane » Sun Feb 28, 2016 1:04 am

salemwutwut wrote:remove scents from player's brawling and you'll have a lot more people willing to fight

there's no incentive to fight, even if you win you'll leave scents


You are a massive idiot if you really think this. 100% not the problem at all.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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