Salem V1.2 Exploring the Bowels

Announcements of major changes to Salem.

Re: Salem V1.2 Exploring the Bowels

Postby wowofbob » Sun Feb 14, 2016 9:32 pm

JohnCarver wrote:Happens all the time. I mean look at all the ships and people that have disappeared at sea. I reckon 95% of those were sperm whale related.


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Re: Salem V1.2 Exploring the Bowels

Postby Dallane » Sun Feb 14, 2016 9:46 pm

Image

I like how no one noticed the nut sack hanging down lol
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Re: Salem V1.2 Exploring the Bowels

Postby Kozzy68 » Sun Feb 14, 2016 11:19 pm

is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.

How many people are working on salem code and design actually :) if its just 2 guys I see to reply forum all the time than my salutations for the game state and still making time to read all this crap. I have to say game feels much less grindy and anoyng compared to 2013. Lot of people achive major skills fast I think. ... maybe faster that devs whants us to and thats why we see some expensive new skills that does not always add someting significaltly new. just guessing. Othervise I dont get why nuts are so expensive.
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Re: Salem V1.2 Exploring the Bowels

Postby riolic » Sun Feb 14, 2016 11:32 pm

Kozzy68 wrote:is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.

How many people are working on salem code and design actually :) if its just 2 guys I see to reply forum all the time than my salutations for the game state and still making time to read all this crap. I have to say game feels much less grindy and anoyng compared to 2013. Lot of people achive major skills fast I think. ... maybe faster that devs whants us to and thats why we see some expensive new skills that does not always add someting significaltly new. just guessing. Othervise I dont get why nuts are so expensive.

There are still plenty of nut-less tress to satiate your lust for wood, unwind those panties.
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Re: Salem V1.2 Exploring the Bowels

Postby wowofbob » Sun Feb 14, 2016 11:37 pm

Kozzy68 wrote:is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.

How many people are working on salem code and design actually :) if its just 2 guys I see to reply forum all the time than my salutations for the game state and still making time to read all this crap. I have to say game feels much less grindy and anoyng compared to 2013. Lot of people achive major skills fast I think. ... maybe faster that devs whants us to and thats why we see some expensive new skills that does not always add someting significaltly new. just guessing. Othervise I dont get why nuts are so expensive.


You put seed to pot and get a three. First level is working with nuts, second level is working with fruits. That's all.

Cementation falls into different category and has adjasted cost there. Usually you do not compare cows with, for
example, books, so do not compare stuff belonging to different categories.
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Re: Salem V1.2 Exploring the Bowels

Postby Brego » Sun Feb 14, 2016 11:55 pm

Good to see how new things added to this wonderfull game ,i want to play again ..... :(
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Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Mon Feb 15, 2016 12:40 am

Kozzy68 wrote:is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.


Planting trees for wood is still a thing I would reckon. And nuts is BELOW fruit trees yes?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.2 Exploring the Bowels

Postby Taipion » Mon Feb 15, 2016 1:35 am

Shouldn't the leaves of myrtle oaks regenerate a bit faster than their nuts?
They used to be convenient as they were, what would be bad in having it as it was for the leaves only?
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Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Mon Feb 15, 2016 2:40 am

Taipion wrote:Shouldn't the leaves of myrtle oaks regenerate a bit faster than their nuts?
They used to be convenient as they were, what would be bad in having it as it was for the leaves only?


I find it more confusing if a single object has things spawn at different speeds, in addition to the complexity involved with separating its replenish feature depending on the type of thing being replenished. The real question is, is it necessary that players have a readily available supply of Myrtle Leaves. For purgative potions it certainly seems like a significant nerf, but then again I was far more worried about purgatives being spammable now that crowberries were going to come from bushes and not pots so perhaps it does balance out in the end.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Salem V1.2 Exploring the Bowels

Postby Taipion » Mon Feb 15, 2016 2:47 am

JohnCarver wrote:
Taipion wrote:Shouldn't the leaves of myrtle oaks regenerate a bit faster than their nuts?
They used to be convenient as they were, what would be bad in having it as it was for the leaves only?


I find it more confusing if a single object has things spawn at different speeds, in addition to the complexity involved with separating its replenish feature depending on the type of thing being replenished. The real question is, is it necessary that players have a readily available supply of Myrtle Leaves. For purgative potions it certainly seems like a significant nerf, but then again I was far more worried about purgatives being spammable now that crowberries were going to come from bushes and not pots so perhaps it does balance out in the end.


You were able to just plant crowberrys in pots, that gives as many as you want (or have pots^^), the limiting factor on that purgative is and always was the glass, all else is just of mediocre importance and readily available
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