JohnCarver wrote:Happens all the time. I mean look at all the ships and people that have disappeared at sea. I reckon 95% of those were sperm whale related.
Don't hunt whale - don't be eaten
JohnCarver wrote:Happens all the time. I mean look at all the ships and people that have disappeared at sea. I reckon 95% of those were sperm whale related.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Kozzy68 wrote:is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.
How many people are working on salem code and design actuallyif its just 2 guys I see to reply forum all the time than my salutations for the game state and still making time to read all this crap. I have to say game feels much less grindy and anoyng compared to 2013. Lot of people achive major skills fast I think. ... maybe faster that devs whants us to and thats why we see some expensive new skills that does not always add someting significaltly new. just guessing. Othervise I dont get why nuts are so expensive.
Kozzy68 wrote:is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.
How many people are working on salem code and design actuallyif its just 2 guys I see to reply forum all the time than my salutations for the game state and still making time to read all this crap. I have to say game feels much less grindy and anoyng compared to 2013. Lot of people achive major skills fast I think. ... maybe faster that devs whants us to and thats why we see some expensive new skills that does not always add someting significaltly new. just guessing. Othervise I dont get why nuts are so expensive.
Kozzy68 wrote:is strike cutting skill good for anyting now that it can be no longer used to plant nut trees ? Just for having things like pure duff or leaf ? Looks quite usless copared to cost now.
Is it just me who finds it bit strange that nuts skill is more expensive than cementation (highest level iron skill) ? Are nuts now considered end game phase item farther after fruit trees ?
I still dont know what is exact prereqisite skill to be able to learn nuts it but I guess its some fruit tree skill or shubs skill I need to get first to learn it.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Taipion wrote:Shouldn't the leaves of myrtle oaks regenerate a bit faster than their nuts?
They used to be convenient as they were, what would be bad in having it as it was for the leaves only?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Taipion wrote:Shouldn't the leaves of myrtle oaks regenerate a bit faster than their nuts?
They used to be convenient as they were, what would be bad in having it as it was for the leaves only?
I find it more confusing if a single object has things spawn at different speeds, in addition to the complexity involved with separating its replenish feature depending on the type of thing being replenished. The real question is, is it necessary that players have a readily available supply of Myrtle Leaves. For purgative potions it certainly seems like a significant nerf, but then again I was far more worried about purgatives being spammable now that crowberries were going to come from bushes and not pots so perhaps it does balance out in the end.
Users browsing this forum: No registered users and 3 guests