Salem V1.2 Exploring the Bowels

Announcements of major changes to Salem.

Re: Salem V1.2 Exploring the Bowels

Postby Vernon » Sun Feb 14, 2016 5:57 pm

Nsuidara wrote:Image
xDD Safe off and back to main character :D

that madness ¦]
also will canons ever be implemented in prv ?
Pilgrims have been mysteriously silent on the subject of cheese.
HS: "Maynard"
JohnCarver wrote:Your concerns are both valid and alarming in a way that tickles my fancy in all the right places.
User avatar
Vernon
 
Posts: 86
Joined: Sat Dec 12, 2015 4:16 pm

Re: Salem V1.2 Exploring the Bowels

Postby jcwilk » Sun Feb 14, 2016 6:10 pm

Vernon wrote:also will canons ever be implemented in prv ?


Pretty sure devs have stated multiple times that canons will probably not ever make it to providence, at least in their current form. Their purpose was to make popham very fast and loose wrt raiding, which is not what providence is for.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
User avatar
jcwilk
 
Posts: 743
Joined: Mon Aug 12, 2013 6:39 am

Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 6:25 pm

Nsuidara wrote:if my pot give 5 plants i got 4 plants + Snail ? or only 1x Snail ? :P


4 Plants + Snail
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 6:27 pm

Heffernan wrote:only 30? geez a shed has 70 lets hope theres a steel toolbox soon


But they are cheap and small which I figure should be a nice offset. You could have 1 toolbox for each type of tool you are hoarding. And at that point do you really need more than 30 shovels on hand?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 7:01 pm

Nightstand is now live on the store.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem V1.2 Exploring the Bowels

Postby Heffernan » Sun Feb 14, 2016 7:04 pm

JohnCarver wrote:Nightstand is now live on the store.


time to crash...

also u think well get any events today? :)
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 7:06 pm

Sure.. I'll pop on in a bit and do a single event.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Salem V1.2 Exploring the Bowels

Postby Nsuidara » Sun Feb 14, 2016 7:07 pm

my suggestion regarding claim - the enlargement of Claim, may add options diminish? -1 titles :P :P
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Salem V1.2 Exploring the Bowels

Postby Heffernan » Sun Feb 14, 2016 7:10 pm

Image
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Salem V1.2 Exploring the Bowels

Postby JohnCarver » Sun Feb 14, 2016 7:12 pm

Nsuidara wrote:my suggestion regarding claim - the enlargement of Claim, may add options diminish? -1 titles :P :P


A fair suggestion but I"m not entirely sure I want to clutter up that UI. I guess a simple + and - sign in each direction may not be that bad.

Also, I just audited the event traffic. 48 World Events have been discovered on Providence. I'm still a bit unclear how I feel about their frequency. As that doesn't strike me as alarmingly too many or too few given its only been a day and the volume of exploring and tiles loaded.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 3 guests