Salem V1.2 Exploring the Bowels

Announcements of major changes to Salem.

Re: Salem V1.2 Exploring the Bowels

Postby tatertot18 » Sun Feb 14, 2016 2:53 pm

Do/Can larger fish give more than 2 fillets? Would be nice to see additional payoff from landing larger fish besides bragging rights. Could see them being auctioned off at higher prices.
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Re: Salem V1.2 Exploring the Bowels

Postby tatertot18 » Sun Feb 14, 2016 2:57 pm

Propulsion wrote:+1 to hats in wardrobes


Agreed! JC, what are the odds of adding Masques in as well? That way I can just keep all my outfits in there?
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Re: Salem V1.2 Exploring the Bowels

Postby lachlaan » Sun Feb 14, 2016 3:01 pm

tatertot18 wrote:Do/Can larger fish give more than 2 fillets? Would be nice to see additional payoff from landing larger fish besides bragging rights. Could see them being auctioned off at higher prices.


JohnCarver wrote:Mini Game has been removed.
Players may now fish from a longer distance.
Each fish caught now has a different weight depending on how long he has lived.
The weight of a fish determines the amount of value given when you compost it or feed it to turkeys etc.
The weight of the fish now determines how many fish fillets you get.
The weight of the fish now determines the gluttony values given when dried.
Fish Trap has been renamed to Shellfish Trap and now only catches shellfish.
The amount of shellfish collected in a Shellfish Trap has been increased.


He did say number of fillets scale with weight now.
Last edited by lachlaan on Sun Feb 14, 2016 3:08 pm, edited 1 time in total.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Salem V1.2 Exploring the Bowels

Postby tatertot18 » Sun Feb 14, 2016 3:01 pm

lachlaan wrote:
tatertot18 wrote:Do/Can larger fish give more than 2 fillets? Would be nice to see additional payoff from landing larger fish besides bragging rights. Could see them being auctioned off at higher prices.


He did say number of fillets scale with weight now.


Thanks, I must've missed it in the large amount of changes!!
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Re: Salem V1.2 Exploring the Bowels

Postby Rele » Sun Feb 14, 2016 3:19 pm

Seems people missed the toolbox. It looks pretty good, has 30 slots, and helped clear out a shed a bit :)

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Re: Salem V1.2 Exploring the Bowels

Postby xsarfax » Sun Feb 14, 2016 3:25 pm

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Guns now no longer do % based damage to animals.

¦]
Now, kill dark bear will be rly hard task ;D
Sadly it will not give enough for this effort i think
150 steaks and skin, when close combat is really impossible(solo you must have 1.5k biles ? xD Or in great party) ¦] 2.5k hp, 300dmg per hit, debuff, bones broker, stun immune
And 1 shoot now deal 50-100dmg, so 25-50 shoots ;D
I saw darkbear eye somewhere in forum, but after so many bears i dont got it - i got 3 bears paws, 2 fur fur wings, but never eye

EDIT;
#Also mining. At 7th lvl, with set 650, one boulder cost 23 pleghm ;D
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Re: Salem V1.2 Exploring the Bowels

Postby Heffernan » Sun Feb 14, 2016 3:34 pm

Rele wrote:Seems people missed the toolbox. It looks pretty good, has 30 slots, and helped clear out a shed a bit :)

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only 30? geez a shed has 70 lets hope theres a steel toolbox soon
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Re: Salem V1.2 Exploring the Bowels

Postby lachlaan » Sun Feb 14, 2016 3:35 pm

Possibly an attempt at making witchiness harder to achieve for later expeditions? Tho that bears the question, considering how long this expedition played out vs how long it was expected to, how long will the next one go on for, and why isn't there some incentive to end it quicker should people decide to drag it on for ages?
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Salem V1.2 Exploring the Bowels

Postby Rele » Sun Feb 14, 2016 3:38 pm

Heffernan wrote:only 30? geez a shed has 70 lets hope theres a steel toolbox soon


From the name is seems that there will be better tiers (Wooden > Iron/Steel > Store) , but it is easy to build and clears out some space for other things.
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Re: Salem V1.2 Exploring the Bowels

Postby Nsuidara » Sun Feb 14, 2016 5:52 pm

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xDD Safe off and back to main character :D
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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