JohnCarver wrote:Your concerns are both valid and alarming in a way that tickles my fancy in all the right places.
Heffernan wrote:someone said Flora & Faula increases the weight of the fish?
Vernon wrote:also does the % of the hooks matter for fishing ??
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Heffernan wrote:someone said Flora & Faula increases the weight of the fish?
Nope. The weight of the fish is dependent on how long he has lived in the ocean before being caught.Vernon wrote:also does the % of the hooks matter for fishing ??
Hook purity only matters in that it should transition to fish purity.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Kozzy68 wrote:thanks for patch. I like all the changes they seems as good balance changes but ...
way changes got applied in the middle of the live world is probably quite unfair for certain players and benefits anothers. I hate when game rules changes this way in the middle of the play. I literaly find it iritating.
like whats up with the mining ? .... I hear click click click sound and some your mining bonus is ... . I see it mentioned in the release notes but it looks like it cost now like about 4x more energy to mine a block. I find it quite unfair for new players to change it like this on world map that is live so long. Old players dug tiers giantic mines 5 levels deep practicaly for free and now its quite a chore.
Im ok and when MMO game sort of slowly inflates values of some old items or stikills by introducing new ones but this is not the case.
Its like stating in the middle of the chess game that pawns can now move 3 sqares ... and if somone object well we got universal reply "suck it up dude or dont play if you dont like it or there is no other way."
This is a very very very fair sentiment. Unfortunately, it is something that the Salemites will need to find some way to get over. In a low-budget MMO we just cannot halt progress, improvements, or general gameplay balance to create some feeling of 'fairness' at all times when it comes to who when and how players were involved in the game. Certainly we make sure to not institute massive sweeping changes where 'legacy' players are given some massive advantage over the new population. And to be fair I dont' think that larger mine levels farther down is some kind of sweeping advantage. I mean heck is phlegm food REALLY a bottle neck for most sophisticated players on lower levels of mines? I would think not.
The alternative to us pushing these changes on an established server is to either abandon providence (and whatever the permanent server is) each time we push games that tilt the 'fairness' or to simply hope our player base trusts our judgement enough on these issues that we will not institute something we think unfavorably rewards the veterans to the point where fresh blood cannot compete. If anything, expeditions allowing for mechanics of faster character gain (which Darwoth seems to have figured out) is a direct benefit to fresh blood getting into Salem on an expedition against those vets who had to earn it on providence the 'hard way'.
My 2 cents.Lansett wrote:Thank you for improving the game again
Your welcome. Thanks for the kind words. It really does bring validation to our efforts when players express enjoyment in our labors.Reviresco wrote:
According to system chat, nothing was gained when I learned it.
It should be required to apply drugs and create other types of drugs. Drugs are not easily unlocked in a crafting menu though and players must figure out how to make them.Reviresco wrote:I mined one boulder extremely close to the ladder (not that location matters, but it's one less thing to wonder about) wearing a facsimile of a suit readily attainable by a new miner.
112 Mining
38 Productivity
Level 1: One boulder costs 7.6 Phlegm
Level 2: One boulder costs 13.2 Phlegm
Level 3: One boulder costs 22.7 Phlegm
Level 4: One boulder costs 30.2 Phlegm
Level 5: One boulder costs 37.8 Phlegm
Level 6: One boulder costs 47.3 Phlegm
Level 7: One boulder costs 52.9 Phlegm
And yeah, yeah, I know you should have a better suit by the time to get to level 7, but this is just for illustration of a point.
I'm certainly open to discussion on the subject. But this indeed really doesn't seem all that bad.
Heffernan wrote:btw. how about a fish contest?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Heffernan wrote:btw. how about a fish contest?
You have a fish leaderboard.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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