TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
sefer wrote: I also want to know what your thoughts are on a shifting subclass? Maybe not a "werewolf" in the sense of giant monster, but "were" as in turning into an animal, perhaps bite/claw attacks, or more speed at the expense of a limited inventory.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
sefer wrote:That does sound like fun. And your right, given the movement system a animal class would probably be overpowered if it was given good speed.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Darwoth wrote:this thread is painfully retarded for a variety of reasons, you should probably first focus your efforts on not being a newb instead of being a witch.
sefer wrote:Darwoth wrote:this thread is painfully retarded for a variety of reasons, you should probably first focus your efforts on not being a newb instead of being a witch.
Eh? How is it retarded? It doesn't have to be just for witchcraft. A system of randomly placed "quests" that change places after a person completes said quest, sounds amazing to me. It could seek out undisturbed areas to place clues/objects/etc, or perhaps even more sophisticated as creating a Cave transitional that enters into a whole new wilderness generated at the time for said quest, and then cleans up said area once finished/failed, and then disappears, reappearing some time later, somewhere else in the world that isn't on a claim.
I know how the game works, despite the changes that have happened, the game mechanics are generally similar, i'm as much a noob as someone who died without inheritance, and honestly anyone who doesn't personally know a witch, is a noob involving anything about witches given that openly talking about witchcraft causes the system to be changed to where its unknown again. I was trying to focus efforts on becoming a witch because if I don't focus, it would be a waste if I don't get the correct proficiencies, skills, to be a proper witch. I know perennial atleast has something to do with witchcraft, but what about items/objects? Other than general witch knowledge of needing cauldrons for brews, sewing for dolls, specifics are still unknown, and will always be unknown until I actually acquire witchcraft and dabble in it: So the sooner I become a witch, the sooner I can learn about witchcraft.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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