ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:it takes several minutes for a crow to get it. The crow dies when the tile is unloaded but a tile stays loaded for longer than the several minutes it will take the crow. Crows shouldn't be spawning if a player isn't on that tile doing something, crows can spawn 'near' fields and be otherwise deemed unharmful and then walk their way over to the fields and start messing them up after you have left (that is the only way I have had my fields actually hit in real play).
LOMS wrote:"In real play" you are not alone on your test server and players do walk around your base from time to time.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:LOMS wrote:"In real play" you are not alone on your test server and players do walk around your base from time to time.
Real play refers to my base on the live server, where yes I have found my tile loaded by other players.
tack wrote:can't add seed
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
JohnCarver wrote:*Trees now shatter to blocks when DIRECTLY falling onto things. Players standing directly under a tree will also take blood damage. I reserve the right to cause falling trees to damage your walls, houses, and bases in the future. Plan accordingly as if one day I do.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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