Game Development: Boarded up Feelings

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Re: Game Development: Boarded up Feelings

Postby Procne » Wed Nov 21, 2012 9:14 am

I did read tooltips when I started playing, to find out more about the stuff.

But after reading this announcement I assumed that it covered everything and proceeded to immediatelly build board pile after logging in. Unfortunately, in default client tooltips appear after a second or two, so it didn't really have a chance to appear for me :D

Well, I'm not in a hurry and I still have plenty enough of trees around. One good thing is that I won't need more trees for wood choppings for now. But still I hope we get tree planting soon.
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Re: Game Development: Boarded up Feelings

Postby Ornery » Wed Nov 21, 2012 9:16 am

Procne wrote: But still I hope we get tree planting soon.


Me, too. I nabbishly cut the trees in my plot and now I'm forced to port to boston or run through a gauntlet of gates to get branches.
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Re: Game Development: Boarded up Feelings

Postby Gallient » Wed Nov 21, 2012 9:16 am

I luckily saw the tooltip... but I had no clue what constitutes being close to another object so did my best while still remaining inside my claim... still got a dayish left on the drying so I guess I'll see. Maybe I'll have to go drop a claim in a nice open area just for board piles.
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Re: Game Development: Boarded up Feelings

Postby FunForLife » Wed Nov 21, 2012 9:25 am

Nixman wrote:I've always considered that when money is changing hands then its a product not a test, while I understand its in development and have accepted as such, I don't feel its my responsibility to beta test anything quite frankly, I didnt sign a beta agreement nor was I ask too. Im playing the game like many others, and like many others have paid more than I usually would for a game.

That being said however, knowing how new features work is important if you don't want to start pissing people off especially when they have to wait 5 days only to realise that because a feature was not explained properly, they have wasted a lot time over it.

I'm not here to spend a month fine tuning how best to dry boards, I don't buy the 'figuring out' part either, once its has been figured out it will be put on the wiki and everyone will know, so it doesn't make a blind bit of difference.


Well at least you can figure out, that this game isn´t your style, maybe? ¦]

There are so many games on the market, that feel like a Tutorial from beginning to the end. Where any Box, Window, Questhelper tells u what to do next, and u only have to act like a bot. This game is the total opposite. I personally would love to see the Wiki going down forever, cuz it takes all the fun of exploring the mechanics away for the new players.

You spawn inside the game without any knowledge about what u can do and what will happen next. And u have to figure out all the given options by yourself and just play it your style and not the bot-style. And the biggest part of the game is about this "figuring out" thing. How to build your base more efficient, how to defend yourself and your stuff. How to grind purity in all the directions and even: How to fukin build up the Piles optimal. If you dont trial and error, but play how a written guide tells u, you will get bored after few days, cuz there is nothing left to do.

This is a way to replace endless repeating endgamecontent with tricky figuring out a crafting system. I like it, if u don´t, don´t play it! :o
Last edited by FunForLife on Wed Nov 21, 2012 9:37 am, edited 6 times in total.
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Re: Game Development: Boarded up Feelings

Postby FunForLife » Wed Nov 21, 2012 9:32 am

Doublepost, Sorry ¦]
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Re: Game Development: Boarded up Feelings

Postby Gacrux » Wed Nov 21, 2012 9:58 am

I will say this our of all the piles my village mates and I put down we only got 10 moldy boards in total ;D

I read the tool tip without thinking about it.

I think some advice here for people would be to take you're time to look into all the elements of new content before jumping in head first ^^
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Re: Game Development: Boarded up Feelings

Postby Potjeh » Wed Nov 21, 2012 11:02 am

I guessed they just shouldn't be adjanced to other objects (ie one tile is sufficient) but I guess I guessed wrong. Still have ~4h to go, will see if I get any dry boards.
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Re: Game Development: Boarded up Feelings

Postby Droj » Wed Nov 21, 2012 11:24 am

LOL!

27 Dry boards out of 160!
***** the Treaty!
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Re: Game Development: Boarded up Feelings

Postby ULGMsean » Wed Nov 21, 2012 12:03 pm

Gacrux wrote:I will say this our of all the piles my village mates and I put down we only got 10 moldy boards in total ;D

I read the tool tip without thinking about it.

I think some advice here for people would be to take you're time to look into all the elements of new content before jumping in head first ^^


i have read the tooltip before placing it, though still got 5 dry in a single pile.
How many tiles from other objects did you place the timber piles?
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Re: Game Development: Boarded up Feelings

Postby nickbalev » Wed Nov 21, 2012 12:42 pm

about 18 boards from 2 piles which were at least 5 tiles away from anything guess not far enough :)
any idea on the hammer and nail skill success rates mine are somewhat low at 40 and i dont want to end up with woodchoppings
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