New World Screenshots

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Re: New World Screenshots

Postby gorniksam » Thu Jan 14, 2016 11:46 pm

Heffernan wrote:
Flame wrote:Am i the only one that lag regularly? XD


nope i also lag in my town especially with 2 clients open maybe JC and marp could check how to reduce it, or maybe tone down some models on polygon use or find other ways to make it less laggy in huge towns?


Tell me more about your "huge town" :lol:
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Re: New World Screenshots

Postby Heffernan » Thu Jan 14, 2016 11:47 pm

gorniksam wrote:
Heffernan wrote:
Flame wrote:Am i the only one that lag regularly? XD


nope i also lag in my town especially with 2 clients open maybe JC and marp could check how to reduce it, or maybe tone down some models on polygon use or find other ways to make it less laggy in huge towns?


Tell me more about your "huge town" :lol:


top5 townboard, huge enough? :mrgreen:
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Re: New World Screenshots

Postby gorniksam » Fri Jan 15, 2016 12:17 am

Heffernan wrote:top5 townboard, huge enough?


:lol: :lol: :lol:
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Re: New World Screenshots

Postby LOMS » Fri Jan 15, 2016 8:28 am

Heffernan wrote:
Flame wrote:Am i the only one that lag regularly? XD


nope i also lag in my town especially with 2 clients open maybe JC and marp could check how to reduce it, or maybe tone down some models on polygon use or find other ways to make it less laggy in huge towns?


Smoke is lagging because it's too cool. I'm 99% sure that every smoke instance is based on particle system.
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Re: New World Screenshots

Postby Flame » Fri Jan 15, 2016 10:41 am

well... particle system is the way to spawn the smoke with that animation. Nothing weird with it. Particle system can become heavy for many reasons, but can be very light too, it depends. When i lit 30 coal camp, i expect a bit of lag if no "safe system" is implemented. A system that would lower the particles on the screen... but, ehy, that's coding, not polygons. Also, it happens only WHEN you do certain things, not always.
3d models, though, are easier to fix with the auto-reduction of poligons via software. (maybe)
I worked with particles, but not with 3d models... so i could see as "easy" something that isn't easy.

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Are we sure this discussion should belong to the world screenshot topic? XDD
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Re: New World Screenshots

Postby Kandarim » Fri Jan 15, 2016 4:41 pm

yah, particles are known to have some issue too, but mainly on older GPU's (blanking out your menu when coming near a fire, anyone?)
I'd say the 3d models are much more low-hanging fruit though.
Especially considering I have hundreds of pots in my base Oo
I have neither the crayons nor the time to explain it to you.
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Re: New World Screenshots

Postby Judaism » Fri Jan 15, 2016 6:31 pm

Image
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: New World Screenshots

Postby Heffernan » Fri Jan 15, 2016 6:37 pm

Judaism wrote:Image


good quzestion is how is he not dead?
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Re: New World Screenshots

Postby Judaism » Fri Jan 15, 2016 6:49 pm

Image

Image
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: New World Screenshots

Postby gorniksam » Fri Jan 15, 2016 7:01 pm

Some time ago JC said he will not create hairdresser. Soooo... I was decide try change look of my friend on my own way...

Image

Image

Image

Nope, it's not working. We are still have the same hairstyle...

Image
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