Game Development: Boarded up Feelings

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Re: Game Development: Boarded up Feelings

Postby ramuller » Wed Nov 21, 2012 5:42 am

Nixman wrote:I've always considered that when money is changing hands then its a product not a test, while I understand its in development and have accepted as such, I don't feel its my responsibility to beta test anything quite frankly, I didnt sign a beta agreement nor was I ask too. Im playing the game like many others, and like many others have paid more than I usually would for a game.

That being said however, knowing how new features work is important if you don't want to start pissing people off especially when they have to wait 5 days only to realise that because a feature was not explained properly, they have wasted a lot time over it.

I'm not here to spend a month fine tuning how best to dry boards, I don't buy the 'figuring out' part either, once its has been figured out it will be put on the wiki and everyone will know, so it doesn't make a blind bit of difference.

What money has changed hands? I know I haven't given them any. I do, however, think that it is too early in the development process to be introducing the cash shop. So, unless you have gone crazy in the cash shop, I don't know how you could have spent more than usual for the game since the game is free.

Although we didn't sign a tester agreement (which is usually a way for the development company to protect itself from the testers), the fact is that the game is still in a relatively early testing phase. Major features of the game are still very much in flux (e.g., combat and item purity) and many features that will be needed haven't even been introduced (e.g., animal husbandry and planting trees). One of the things this implies is that whether we passively or actively test the game, we will be spending a month or more helping the developers fine tune how the board drying feature works; thus, even if they gave us the specs for the feature, those specs will probably change.

And then you have people like the Chief who (when he is not being a PITA as a PvP radical) are theorycrafters who really enjoy the challenge of working out the details of how a game works: what is optimal, what things affect damage, etc. They are one of the four main audiences (personality types) that game developers cater to and they tend to provide a service to the rest of us by documenting game play, working out optimal strategies, and discovering things that can be done in the game that the developers never thought the game supported. Most MMOs and most of the more recent single player games I have tried leave enough things vague that the theorycrafters can play their game which, eventually, enriches our game experience as well.
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Re: Game Development: Boarded up Feelings

Postby harflimon » Wed Nov 21, 2012 5:45 am

Procne wrote:Hmm how do you know if the pile is ready for "harvesting"? Does it look any different? Do you harvest it with right click, like charcoal pile?
I still can't interact with my board pile, and I have built it on nov 15th.


It looks slightly lighter in color, but it's hardly noticeable if you don't have another undry pile next to it. You harvest it exactly like coal, right-click and a button pops up to "Collect Wood" or whatever it says.

It's like a little over 5 1/2 days so it might still be a little while depending on when you built it on the 15th.
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Re: Game Development: Boarded up Feelings

Postby Slayblaze » Wed Nov 21, 2012 6:22 am

harflimon wrote:It looks slightly lighter in color, but it's hardly noticeable if you don't have another undry pile next to it.

Whatever you do, DON'T build another pile next to it or else you end up with all worthless moldy boards in BOTH piles!
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Re: Game Development: Boarded up Feelings

Postby ULGMsean » Wed Nov 21, 2012 7:18 am

What items or objects affect the mold growth of the timber pile?
Do walls count on this objects? containers and other structures like drying frames?
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Re: Game Development: Boarded up Feelings

Postby Procne » Wed Nov 21, 2012 7:45 am

Well, it would require some testing, as devs don't want to say.
But I would guess that anything that can be targeted with lift / destroy commands or has its own hitbox counts as an object for the purposes of mold.
So probably all which you have listed count. Probably fields / trees as well
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Re: Game Development: Boarded up Feelings

Postby ULGMsean » Wed Nov 21, 2012 7:53 am

well ok ok, so mine was very near a 3 layered cobblestone wall which is 1-3 tiles away and 13-14 tiles away from a drying frame and other items.
I got 5 dry boards and the rest is mold ones, ^^ a bad luck
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Re: Game Development: Boarded up Feelings

Postby Mahkia » Wed Nov 21, 2012 8:57 am

Personally I find it hilarious that the update made no mention of the tooltip regarding the placement of boards, and five days later everyone is pitching a ***** over a lack of information. ¦]

Needless to say, my friend and I totally overlooked the tooltip and have all kinds of moldy boards. Good times.

I do, however, think this update should have included replanting, because all these lumber piles are bad for the environment. >:|
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Re: Game Development: Boarded up Feelings

Postby Ornery » Wed Nov 21, 2012 9:09 am

lol I can't be the only guy who reads the tooltip on everything before even placing signs to check the mats.
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Re: Game Development: Boarded up Feelings

Postby Dallane » Wed Nov 21, 2012 9:10 am

Ornery wrote:lol I can't be the only guy who reads the tooltip on everything before even placing signs to check the mats.


not everyone is a genius from terribad cove
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Re: Game Development: Boarded up Feelings

Postby Ornery » Wed Nov 21, 2012 9:14 am

Can't be a slow-mo and put together these nukes with such efficiency.
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